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Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
Ark -- Archetype-based Entity Component System (ECS) for Go.
The .NET Standard / .NET Core version from the System Linq Dynamic functionality.
A cross-platform, safe, pure-Rust graphics API.
Native WebGPU implementation based on wgpu-core
C# bindings for SDL3 (https://github.com/libsdl-org/SDL)
CppAst is a .NET library providing a C/C++ parser for header files powered by Clang/libclang with access to the full AST, comments and macros
This repository contains low-level bindings for WebGPU used in Evergine.
Part of youtube tutorial series. Programming WebGPU FPS game with C#.
Code samples for 'WebGPU Unleashed: A Practical Tutorial'
The sexiest Entity Component System out there! Fastest too.
🚀 A comprehensive performance comparison benchmark between different .NET collections.
A tiny bevy-like archetype-style ECS library for dotnet
Entity Component System (ECS) for Unity, Godot, MonoGame, .Net Platform
🎲 ECS Framework for Unity Game Engine and .Net Platform