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Static recompilation of Majora's Mask (and soon Ocarina of Time) for PC (Windows/Linux)
Example project to draw 1million grass instances on mobile
An Infinite GPU Instanced Grass Field that doesn't require storing trillions of positions in memory
Probabilistic language based on pattern matching and constraint propagation, 153 examples
Source code to the J-Runner with Extras executable. Requires the proper support files, package can be found in README
Exception Stack Trace Decoder for ESP8266 and ESP32
FW for ESP8266/ESP8285/ESP32 used with 3D printer
An attempt at making a 3D client for Stardew Valley.
[ECCV 2024] Code for VFusion3D: Learning Scalable 3D Generative Models from Video Diffusion Models
Blender based editor for scenes, meshes, and more in first-party N64 games
Render contour lines from raster DEM tiles in maplibre-gl-js
Decompilation in progress of Animal Crossing for the Nintendo GameCube.
Manage windows in Windows, macOS and Linux using Node.js
An official continuation of https://github.com/djoslin0/sm64ex-coop on sm64coopdx for the enhancements and progress it already has.
The water rendering and physics system used in Vertigo 2
Newton Dynamics is an integrated solution for real time simulation of physics environments.
A Wrapper for socket.io-client-csharp to work with Unity.
Universal MCT wrapper script for all Windows 10/11 versions from 1507 to 21H2!
An attempt at reproducing unreal nanite in threejs
METIS - Serial Graph Partitioning and Fill-reducing Matrix Ordering