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\section{OpenCS starting dialog} | ||
\subsection{Introduction} | ||
The great day has come. Today, you shall open \OCS{} application. And when you do this, you shall see our starting dialog window that holds three buttons | ||
that can bring both pain and happiness. So just do this, please. | ||
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\subsection{Basics} | ||
Back to the manual? Great! As you can see, the starting window holds just three buttons. Since you are already familiar with our files system, they come | ||
to you with no surprise.\\ | ||
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First, there is a \textbf{Create A New Game} button. Clearly, you should press it when you want to create a game file. Than, what \textbf{Create A New Addon} button do? | ||
Yes! You are right! This button will create any addon content file (and new project file associated with it)! Wonderful! And what the last remaining button do? \textbf{Edit A Content File}? Well, it comes with no surprise that this should be used when you need to alter existing content file, either a game or addon.\\ | ||
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\paragraph{Selecting Files} | ||
As We wrote earlier, | ||
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\subsection{Advanced} | ||
If you are paying attention, you noticed any extra icon with wrench. This one will open small settings window. Options here are few, and easy to list. | ||
\begin{description} | ||
\item {Window Size} is needed to configure initial window size of the starting window. | ||
\item {Display format} can be used to configure behavior of the \OCS{} itself, however only in the limited degree. You can decide if you want \OCS{} to display icon, text or both in some columns of tables. | ||
\end{description} | ||
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%TODO configuration | ||
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And that would be it. There is no point spending more time here. We should go forward now. |
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