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bullet trimesh caching (cocos#13488)
* bullet trimesh caching cocos#12949
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/* | ||
Copyright (c) 2020 Xiamen Yaji Software Co., Ltd. | ||
https://www.cocos.com/ | ||
Permission is hereby granted, free of charge, to any person obtaining a copy | ||
of this software and associated engine source code (the "Software"), a limited, | ||
worldwide, royalty-free, non-assignable, revocable and non-exclusive license | ||
to use Cocos Creator solely to develop games on your target platforms. You shall | ||
not use Cocos Creator software for developing other software or tools that's | ||
used for developing games. You are not granted to publish, distribute, | ||
sublicense, and/or sell copies of Cocos Creator. | ||
The software or tools in this License Agreement are licensed, not sold. | ||
Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to you. | ||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | ||
THE SOFTWARE. | ||
*/ | ||
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import { bt, EBulletType } from './instantiated'; | ||
import { Mesh } from '../../3d/assets'; | ||
import { cocos2BulletTriMesh } from './bullet-utils'; | ||
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export class BulletTriangleMesh { | ||
private static readonly BulletTriangleMeshMap = new Map<number, BulletTriangleMesh>(); | ||
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static getBulletTriangleMesh (key: number, mesh: Mesh) { | ||
let newTriangleMesh!: BulletTriangleMesh;//Bullet.ptr; | ||
if (BulletTriangleMesh.BulletTriangleMeshMap.has(key)) { //can be improved | ||
newTriangleMesh = BulletTriangleMesh.BulletTriangleMeshMap.get(key)!; | ||
} else { | ||
newTriangleMesh = new BulletTriangleMesh(key); | ||
cocos2BulletTriMesh(newTriangleMesh.bulletTriangleMeshInternal, mesh); | ||
BulletTriangleMesh.BulletTriangleMeshMap.set(key, newTriangleMesh); | ||
} | ||
return newTriangleMesh; | ||
} | ||
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private readonly key: number; | ||
private ref = 0; | ||
bulletTriangleMeshInternal : Bullet.ptr; | ||
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set reference (v: boolean) { | ||
// eslint-disable-next-line @typescript-eslint/no-unused-expressions | ||
v ? this.ref++ : this.ref--; | ||
if (this.ref === 0) { this.destroy(); } | ||
} | ||
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private constructor (key: number) { | ||
this.key = key; | ||
this.bulletTriangleMeshInternal = bt.TriangleMesh_new(); | ||
} | ||
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private destroy () { | ||
if (this.bulletTriangleMeshInternal) { | ||
bt._safe_delete(EBulletType.EBulletTypeTriangleMesh, this.bulletTriangleMeshInternal); | ||
} | ||
BulletTriangleMesh.BulletTriangleMeshMap.delete(this.key); | ||
} | ||
} |
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