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There is BufferMeshUtil in Three.js, Some model should preprocess before upload to GPU like generate Tangent and so on.
The tangent space generation should use MikkTSpace, which used by UE, Unity blender and other DCC tools. There are rust version and wasm compiled package https://github.com/donmccurdy/mikktspace-wasm to support these calculation.
The text was updated successfully, but these errors were encountered:
There is BufferMeshUtil in Three.js, Some model should preprocess before upload to GPU like generate Tangent and so on.
The tangent space generation should use MikkTSpace, which used by UE, Unity blender and other DCC tools. There are rust version and wasm compiled package https://github.com/donmccurdy/mikktspace-wasm to support these calculation.
The text was updated successfully, but these errors were encountered: