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Libtpa(Transport Protocol Acceleration), a DPDK based userspace TCP stack implementation.
OpenOnload high performance user-level network stack
A Curated List of Multiplayer Game Network Programming Resources
A Linux kernel module that implements the Homa transport protocol.
Terrain topology algorithms in Unity
Fast and easy-to-use event-driven network library.
Linear algebra library for graphics and gamedev.
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
F-Stack is an user space network development kit with high performance based on DPDK, FreeBSD TCP/IP stack and coroutine API.
Automatically exported from code.google.com/p/netmap
๐ ๐ Plug-and-play class-library project of standard Data Structures and Algorithms in C#
Minimal A* implementation in C. No dynamic memory allocation.
Fast persistent recoverable log and key-value store + cache, in C# and C++.
Public domain cross platform lock free thread caching 16-byte aligned memory allocator implemented in C
Zero Allocation Text/Structured Logger for .NET with StringInterpolation and Source Generator, built on top of a Microsoft.Extensions.Logging.
A curated list of awesome .NET Performance books, courses, trainings, conference talks, blogs and most inspiring open source contributors. Inspired by awesome-... stuff.
C# shared memory classes for sharing data between processes (Array, Buffer and Circular Buffer)
A modern replacement for Redis and Memcached
A Min/Max heap data structure for Unity. Compatible with the Unity Job system and Burst compiler.
rust synchronization primitives that build upon the standard library
Low-level dotnet network benchmark for UDP socket performance (.NET and Unity compatible)
A fast single-producer, single-consumer lock-free queue for C++