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Libtpa(Transport Protocol Acceleration), a DPDK based userspace TCP stack implementation.

C 111 14 Updated Mar 19, 2024

OpenOnload high performance user-level network stack

C 606 103 Updated Feb 13, 2025

Intelยฎ Performance Counter Monitor (Intelยฎ PCM)

C++ 2,902 481 Updated Feb 13, 2025

Performance oriented heapless auto batching queue

Rust 7 Updated Nov 16, 2024

Multiplayer at the speed of light

Rust 4,453 108 Updated Feb 13, 2025

A Curated List of Multiplayer Game Network Programming Resources

C 7,700 492 Updated Feb 4, 2025

A Linux kernel module that implements the Homa transport protocol.

C 215 46 Updated Jan 6, 2025

Kernel-Bypass LibOS Architecture

Rust 1,088 124 Updated Feb 13, 2025

Terrain topology algorithms in Unity

C# 437 54 Updated Nov 23, 2021

#1 Open Source Unity Networking Library

C# 5,421 786 Updated Feb 12, 2025

Fast and easy-to-use event-driven network library.

Rust 1,140 76 Updated Jan 7, 2025

Auto- and manual-reset events for rust

Rust 19 3 Updated Sep 1, 2022

Linear algebra library for graphics and gamedev.

Rust 56 3 Updated Oct 29, 2024

A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.

C++ 7,300 486 Updated Feb 12, 2025

F-Stack is an user space network development kit with high performance based on DPDK, FreeBSD TCP/IP stack and coroutine API.

C 3,919 911 Updated Feb 11, 2025

Automatically exported from code.google.com/p/netmap

C 1,881 538 Updated Feb 13, 2025

๐Ÿ“š ๐Ÿ“ˆ Plug-and-play class-library project of standard Data Structures and Algorithms in C#

C# 6,021 1,402 Updated Dec 14, 2024

Minimal A* implementation in C. No dynamic memory allocation.

C 131 7 Updated Apr 17, 2024

Fast persistent recoverable log and key-value store + cache, in C# and C++.

C# 6,370 570 Updated Nov 1, 2024

Public domain cross platform lock free thread caching 16-byte aligned memory allocator implemented in C

Python 2,225 198 Updated Jan 11, 2025

Zero Allocation Text/Structured Logger for .NET with StringInterpolation and Source Generator, built on top of a Microsoft.Extensions.Logging.

C# 1,344 95 Updated Jan 6, 2025

A curated list of awesome .NET Performance books, courses, trainings, conference talks, blogs and most inspiring open source contributors. Inspired by awesome-... stuff.

3,186 284 Updated Sep 17, 2024

Hash map implementation in C.

C 890 118 Updated Feb 25, 2024

C# shared memory classes for sharing data between processes (Array, Buffer and Circular Buffer)

C# 583 117 Updated Jan 20, 2025

A modern replacement for Redis and Memcached

C++ 27,069 1,009 Updated Feb 13, 2025
C 71 1 Updated Dec 30, 2021

A Min/Max heap data structure for Unity. Compatible with the Unity Job system and Burst compiler.

C# 52 3 Updated Jan 24, 2023

rust synchronization primitives that build upon the standard library

Rust 19 2 Updated Sep 8, 2022

Low-level dotnet network benchmark for UDP socket performance (.NET and Unity compatible)

C# 87 11 Updated Apr 6, 2023

A fast single-producer, single-consumer lock-free queue for C++

C++ 3,946 677 Updated Jul 9, 2024
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