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Tags: genshinsim/gcsim

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v2.30.1

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Add kinich to assets (#2303)

v2.30.0

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fix spelling breaking assets (#2302)

v2.29.5

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update assets endpoint (#2288)

v2.29.4

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use tag for container version (#2286)

v2.29.3

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Update reaction multipliers (#2275)

v2.29.2

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added fang of the mountain king (#2262)

* added and tested fang of the mountain king

* reverted unrelated changes.

* changed shortcut; reverted another file.

* changes which should in last commit; added icd tags; enemy checks; stacks duration.

* modified passive: added stacktracker.

* move a buff array to the weapon struct

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Co-authored-by: imring <[email protected]>

v2.29.1

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fix enka import re builds (#2261)

* fix enka import re builds

* refactor Item to behave with old data

* put back "Imported"

v2.29.0

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add sigewinne (#2253)

* add sigewinne

* bugfixes pt. 1

* fix lint

* fixed bubble lose tier,hpdebt threshold bugs.

* bugfixes pt. 2

* revert some files

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Co-authored-by: Vitaliy Vorobets <[email protected]>

v2.28.1

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Sturdy bone (#2252)

* me when the bone is sturdy

* check active char

* forgor

* fix event name

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Co-authored-by: imring <[email protected]>

v2.28.0

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Add xilonen (#2247)

* Initial xilonen impl

* Added xilonen to shortcuts

* Adjusted how samplers are init

* Updated attack frames and hitboxes

* Added burst frames and offsets

* Added skill frames and offsets

* Added plunge frames

* Fixed strike types and blunt

* Added charge hitbox and offset

* fix charge error. Added n0 frames

* updated mode-gcsim.js

* Added hitbox docs

* added names docs

* added xilonen frame docs

* added docs

* Added xilonen docs md

* Fix init bug

* Added nightsoul consumption for D/J

* bugfixes

* Fix AoE and AoE docs

* Adjust A1 samplers check and Nightsoul tags check

* Simplified samplers conversion calculation

* adjusted AnimationStartDelay

* Adjusted skill recast to use a status

* added xilonen skill shred task on active character

* Adjust nightsoul consumption

* Adjust cons

* Adjust burst follow up naming

* Adjust nightsoul consumption to be not hitlag affected

* Added to low plunge docs

* fix lint

* bugfixes pt. 2

* change nightsoul points while jumping/sprinting. add stamina restore on skill cast

* add a nightsoul condition for xilonen. don't use stamina during the nightsoul

* fix geo sample when 2 changed samples

* wrong sign in burst

* fix c6 healing

* 3 ticks instead of 4

* Adjusted skill to pause stamina regen during nightsoul

* Fix C2 and samplers

* Reset samplers tick on swap

* Refactor C6

* Refactor nightsoul exit logic

* fix c2 condition

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Co-authored-by: imring <[email protected]>
Co-authored-by: Shizuka <[email protected]>