Tags: genshinsim/gcsim
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added fang of the mountain king (#2262) * added and tested fang of the mountain king * reverted unrelated changes. * changed shortcut; reverted another file. * changes which should in last commit; added icd tags; enemy checks; stacks duration. * modified passive: added stacktracker. * move a buff array to the weapon struct --------- Co-authored-by: imring <[email protected]>
Add xilonen (#2247) * Initial xilonen impl * Added xilonen to shortcuts * Adjusted how samplers are init * Updated attack frames and hitboxes * Added burst frames and offsets * Added skill frames and offsets * Added plunge frames * Fixed strike types and blunt * Added charge hitbox and offset * fix charge error. Added n0 frames * updated mode-gcsim.js * Added hitbox docs * added names docs * added xilonen frame docs * added docs * Added xilonen docs md * Fix init bug * Added nightsoul consumption for D/J * bugfixes * Fix AoE and AoE docs * Adjust A1 samplers check and Nightsoul tags check * Simplified samplers conversion calculation * adjusted AnimationStartDelay * Adjusted skill recast to use a status * added xilonen skill shred task on active character * Adjust nightsoul consumption * Adjust cons * Adjust burst follow up naming * Adjust nightsoul consumption to be not hitlag affected * Added to low plunge docs * fix lint * bugfixes pt. 2 * change nightsoul points while jumping/sprinting. add stamina restore on skill cast * add a nightsoul condition for xilonen. don't use stamina during the nightsoul * fix geo sample when 2 changed samples * wrong sign in burst * fix c6 healing * 3 ticks instead of 4 * Adjusted skill to pause stamina regen during nightsoul * Fix C2 and samplers * Reset samplers tick on swap * Refactor C6 * Refactor nightsoul exit logic * fix c2 condition --------- Co-authored-by: imring <[email protected]> Co-authored-by: Shizuka <[email protected]>
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