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Neural Geometric Level of Detail: Real-time Rendering with Implicit 3D Shapes

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This repository is a fork of Neural Geometric Level of Detail by Takikawa et al.

Neural LOD for Color and Shape

Master's degree in Computer Science
Sapienza University of Rome

Description

The goal of this project is to expand the method for neural shape encoding proposed in NGLOD with the encoding of varying surface information, by using the same LOD-based method to generate the implicit representation of a 3D texture. The method can be applied to encode any type of surface information defined via 2D textures.

Results

Doom combat scene by Artec 3D

Earring

Horn

Telephone

Veronica

Violin

Vessel

Pistol

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Neural Geometric Level of Detail: Real-time Rendering with Implicit 3D Shapes

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  • Python 55.5%
  • Cuda 31.0%
  • C++ 10.0%
  • CMake 2.3%
  • C 1.1%
  • Shell 0.1%