-
Arnold & OSL centric conversion rules for the Scene Converter in 3DS MAX.
-
-
-
OpenShadingLanguage Public
Forked from AcademySoftwareFoundation/OpenShadingLanguageAdvanced shading language for production GI renderers
-
3dsMax-OSL-Shaders Public
Forked from ADN-DevTech/3dsMax-OSL-Shadersshared OSL shaders for 3ds Max
-
zoic Public
Forked from zpelgrims/zoicExtended camera shader for the ever-awesome Arnold Renderer
C++ UpdatedNov 12, 2017