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Fix Body (and Body2D) add_area / remove_area when area have multiple …
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…shapes
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Faless committed Dec 2, 2015
1 parent 3eba84e commit 1231c79
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Showing 2 changed files with 38 additions and 6 deletions.
22 changes: 19 additions & 3 deletions servers/physics/body_sw.h
Original file line number Diff line number Diff line change
Expand Up @@ -91,10 +91,11 @@ class BodySW : public CollisionObjectSW {
struct AreaCMP {

AreaSW *area;
int refCount;
_FORCE_INLINE_ bool operator==(const AreaCMP& p_cmp) const { return area->get_self() == p_cmp.area->get_self();}
_FORCE_INLINE_ bool operator<(const AreaCMP& p_cmp) const { return area->get_priority() < p_cmp.area->get_priority();}
_FORCE_INLINE_ AreaCMP() {}
_FORCE_INLINE_ AreaCMP(AreaSW *p_area) { area=p_area;}
_FORCE_INLINE_ AreaCMP(AreaSW *p_area) { area=p_area; refCount=1;}
};

Vector<AreaCMP> areas;
Expand Down Expand Up @@ -141,8 +142,23 @@ friend class PhysicsDirectBodyStateSW; // i give up, too many functions to expos

void set_force_integration_callback(ObjectID p_id,const StringName& p_method,const Variant& p_udata=Variant());

_FORCE_INLINE_ void add_area(AreaSW *p_area) { areas.ordered_insert(AreaCMP(p_area)); }
_FORCE_INLINE_ void remove_area(AreaSW *p_area) { areas.erase(AreaCMP(p_area)); }
_FORCE_INLINE_ void add_area(AreaSW *p_area) {
int index = areas.find(AreaCMP(p_area));
if( index > -1 ) {
areas[index].refCount += 1;
} else {
areas.ordered_insert(AreaCMP(p_area));
}
}

_FORCE_INLINE_ void remove_area(AreaSW *p_area) {
int index = areas.find(AreaCMP(p_area));
if( index > -1 ) {
areas[index].refCount -= 1;
if( areas[index].refCount < 1 )
areas.remove(index);
}
}

_FORCE_INLINE_ void set_max_contacts_reported(int p_size) { contacts.resize(p_size); contact_count=0; if (mode==PhysicsServer::BODY_MODE_KINEMATIC && p_size) set_active(true);}
_FORCE_INLINE_ int get_max_contacts_reported() const { return contacts.size(); }
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22 changes: 19 additions & 3 deletions servers/physics_2d/body_2d_sw.h
Original file line number Diff line number Diff line change
Expand Up @@ -92,10 +92,11 @@ class Body2DSW : public CollisionObject2DSW {
struct AreaCMP {

Area2DSW *area;
int refCount;
_FORCE_INLINE_ bool operator==(const AreaCMP& p_cmp) const { return area->get_self() == p_cmp.area->get_self();}
_FORCE_INLINE_ bool operator<(const AreaCMP& p_cmp) const { return area->get_priority() < p_cmp.area->get_priority();}
_FORCE_INLINE_ AreaCMP() {}
_FORCE_INLINE_ AreaCMP(Area2DSW *p_area) { area=p_area;}
_FORCE_INLINE_ AreaCMP(Area2DSW *p_area) { area=p_area; refCount=1;}
};


Expand Down Expand Up @@ -142,8 +143,23 @@ friend class Physics2DDirectBodyStateSW; // i give up, too many functions to exp
void set_force_integration_callback(ObjectID p_id, const StringName& p_method, const Variant &p_udata=Variant());


_FORCE_INLINE_ void add_area(Area2DSW *p_area) { areas.ordered_insert(AreaCMP(p_area)); }
_FORCE_INLINE_ void remove_area(Area2DSW *p_area) { areas.erase(AreaCMP(p_area)); }
_FORCE_INLINE_ void add_area(Area2DSW *p_area) {
int index = areas.find(AreaCMP(p_area));
if( index > -1 ) {
areas[index].refCount += 1;
} else {
areas.ordered_insert(AreaCMP(p_area));
}
}

_FORCE_INLINE_ void remove_area(Area2DSW *p_area) {
int index = areas.find(AreaCMP(p_area));
if( index > -1 ) {
areas[index].refCount -= 1;
if( areas[index].refCount < 1 )
areas.remove(index);
}
}

_FORCE_INLINE_ void set_max_contacts_reported(int p_size) { contacts.resize(p_size); contact_count=0; if (mode==Physics2DServer::BODY_MODE_KINEMATIC && p_size) set_active(true);}

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