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Update Autoload demo
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leonkrause committed Dec 9, 2015
1 parent 5a60edf commit e7581a9
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Showing 3 changed files with 13 additions and 36 deletions.
27 changes: 13 additions & 14 deletions demos/misc/autoload/global.gd
Original file line number Diff line number Diff line change
@@ -1,7 +1,9 @@
extends Node

# Member variables
var current_scene = null

# Changing scenes is most easily done using the functions `change_scene`
# and `change_scene_to` of the SceneTree. This script demonstrates how to
# change scenes without those helpers.


func goto_scene(path):
Expand All @@ -18,20 +20,17 @@ func goto_scene(path):


func _deferred_goto_scene(path):
# Immediately free the current scene,
# there is no risk here.
current_scene.free()
# Immediately free the current scene, there is no risk here.
get_tree().get_current_scene().free()

# Load new scene
var s = ResourceLoader.load(path)
var packed_scene = ResourceLoader.load(path)

# Instance the new scene
current_scene = s.instance()
var instanced_scene = packed_scene.instance()

# Add it to the active scene, as child of root
get_tree().get_root().add_child(current_scene)


func _ready():
# Get the current scene at the time of initialization
current_scene = get_tree().get_current_scene()
# Add it to the scene tree, as direct child of root
get_tree().get_root().add_child(instanced_scene)

# Set it as the current scene, only after it has been added to the tree
get_tree().set_current_scene(instanced_scene)
11 changes: 0 additions & 11 deletions demos/misc/autoload/scene_a.gd
Original file line number Diff line number Diff line change
@@ -1,16 +1,5 @@

extends Panel

# Member variables here, example:
# var a=2
# var b="textvar"


func _ready():
# Initalization here
pass


func _on_goto_scene_pressed():
get_node("/root/global").goto_scene("res://scene_b.scn")
pass # Replace with function body
11 changes: 0 additions & 11 deletions demos/misc/autoload/scene_b.gd
Original file line number Diff line number Diff line change
@@ -1,16 +1,5 @@

extends Panel

# Member variables here, example:
# var a=2
# var b="textvar"


func _ready():
# Initalization here
pass


func _on_goto_scene_pressed():
get_node("/root/global").goto_scene("res://scene_a.scn")
pass # Replace with function body

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