Stars
Information from Microsoft about the PDB format. We'll try to keep this up to date. Just trying to help the CLANG/LLVM community get onto Windows.
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
Single-header BVH construction and traversal library.
PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.
Repo holding all snippets of the machinery book
This repository contains TheMachinery projects with Creation Graph examples
GameTechDev / SPIRV-Cross
Forked from KhronosGroup/SPIRV-CrossAn experimental ISPC backend for SPIRV-Cross
Open Source codebase of the game Overgrowth by Wolfire Games LLC
GPU Reshape (GRS) is an API & vendor agnostic instrumentation framework, with instruction level validation.
Thekla / hlslparser
Forked from unknownworlds/hlslparserHLSL Parser and Translator for HLSL, GLSL, and MSL.
How to do DXT/BCn texture compression in Unity using compute shaders
Code and comprehensive explanations of game controller I/O on PC
Small collection of debug-related drop-in c/c++-utils
Graphics API Capture and Replay Tools for Reconstructing Graphics Application Behavior
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
Unity remaster of the classic Sponza scene.
The earliest versions of the very first c compiler known to exist in the wild written by the late legend himself dmr.
Light-weight, simple and fast XML parser for C++ with XPath support