Skip to content

Tags: go-gl/mathgl

Tags

v1.2.0

remove unnecessary call to Normalize().

v1.1.0

Verified

This commit was created on GitHub.com and signed with GitHub’s verified signature. The key has expired.
honor closest distance in quaternion slerp

Fix the quaternion spherical linear interpolation
to make it choose the shortest linear path, which
is the intended behavior in graphical animations.

GitHub-Pull-Request: #90

v1.0.0

Verified

This commit was created on GitHub.com and signed with GitHub’s verified signature. The key has expired.
Merge pull request #82 from aykevl/vec4-quat

Add Vec4.Quat() method to reinterpret a vec4 as a quaternion

Go1.2.2

Added autogeneration disclaimer headers to matrix and vector files.