The toolkit exposes Meta SDKs (e.g Platform SDK), as well as Meta utilities for XR development with the Godot Engine.
Warning
Use of the toolkit requires Godot 4.3 or higher.
After cloning the project, run the following command in the project root directory to initialize the submodules:
git submodule update --init --recursive
Then download the Oculus Platform SDK and extract
it into thirdparty/ovr_platform_sdk
, such that thirdparty/ovr_platform_sdk/Include/OVR_Platform.h
exists.
We've tested with v71 of the Platform SDK.
Run the following command from the root directory to build the toolkit artifacts:
./gradlew buildToolkit
Run the following command from the root directory to build the toolkit artifacts:
gradlew.bat buildToolkit
See Getting Started with the Meta Platform SDK in the official docs.
This README is intentionally kept short.
See the official documentation for more information.
This project is maintained by W4 Games with sponsorship from Meta.
Contributions from the community are welcome!