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Insights: godotengine/godot-proposals
Overview
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0 Active pull requests
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- 0 Merged pull requests
- 0 Open pull requests
- 5 Closed issues
- 30 New issues
There hasn’t been any commit activity on godotengine/godot-proposals in the last week.
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5 Issues closed by 3 people
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Camera2D Limit Gizmo
#11811 closed
Feb 20, 2025 -
Rewrite visual shaders as a gdscript plugin
#7748 closed
Feb 20, 2025 -
Add option to sort script list in a descending order from most used to least used
#11804 closed
Feb 19, 2025 -
Provide a way to get custom layer data and tile atlas coordinates from a tile_set
#11796 closed
Feb 18, 2025
30 Issues opened by 27 people
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separate and intigrated export template
#11843 opened
Feb 25, 2025 -
Set inverse-squared light attenuation as default
#11842 opened
Feb 24, 2025 -
Allow to skip strings in scene by POT generator
#11841 opened
Feb 24, 2025 -
Extend InputMap and InputEventAction funcitonality to provide better out of the box functionality
#11840 opened
Feb 24, 2025 -
Add `script_changing` notification or signal to help tool scripts
#11838 opened
Feb 24, 2025 -
Make tweens process before nodes (to fix sync issues)
#11837 opened
Feb 24, 2025 -
Add introduction date of classes and methods in the documentation
#11836 opened
Feb 23, 2025 -
Add a clean way to check for F6 launch
#11835 opened
Feb 23, 2025 -
Add a button to activate Online Mode on Export Template Manager window
#11834 opened
Feb 23, 2025 -
Create an annotation (e.g. `@required`) that checks an `@export` var is not null at compile time
#11832 opened
Feb 22, 2025 -
Increase padding for embedded Window close button in the default theme
#11830 opened
Feb 22, 2025 -
Add a Window property to hide the close button
#11829 opened
Feb 22, 2025 -
Add automatic tiling options when moving an embedded Window
#11828 opened
Feb 22, 2025 -
Allow moving an embedded Window by dragging its sides instead of resizing it
#11827 opened
Feb 22, 2025 -
Improve usability of modified property hint
#11826 opened
Feb 22, 2025 -
Add a DOM renderer to the web platform
#11824 opened
Feb 22, 2025 -
Add support for one-way collisions in ray/shape casting
#11822 opened
Feb 21, 2025 -
Optimize `Projection::determinant()`
#11821 opened
Feb 21, 2025 -
Provide a solid solution to help C# developers against "ALC unload failure"
#11819 opened
Feb 21, 2025 -
Change `.build` extension for engine build profiles to `.gdbuild`
#11816 opened
Feb 21, 2025 -
Add support for processing Skeleton animations on a thread
#11814 opened
Feb 20, 2025 -
Make use of hardware accelerated video encoding (ex: NVENC) in Movie Maker mode
#11813 opened
Feb 20, 2025 -
Add a AT_SHADOW_PASS built-in
#11812 opened
Feb 20, 2025 -
Add Vim keybinds for the editor
#11810 opened
Feb 20, 2025 -
Remove rendering method selector from main editor interface
#11806 opened
Feb 19, 2025 -
Remove `load_steps` in text resource formats
#11802 opened
Feb 18, 2025 -
Vertex painting detection and modification improvements
#11801 opened
Feb 18, 2025 -
Add debug draw modes such as Overdraw to 2D
#11800 opened
Feb 18, 2025 -
Add methods to add, remove and manage files to be added to the PCK in EditorExportPreset
#11798 opened
Feb 18, 2025 -
API to register custom `Variant` types (GDExtension, Module)
#11797 opened
Feb 18, 2025
62 Unresolved conversations
Sometimes conversations happen on old items that aren’t yet closed. Here is a list of all the Issues and Pull Requests with unresolved conversations.
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Use `increment` instead of `conditional_increment` for `SafeRefCount`
#11795 commented on
Feb 18, 2025 • 0 new comments -
Add Tilemap Layer offset for Isometric/2.5D/2D depth uses
#6715 commented on
Feb 18, 2025 • 0 new comments -
Add behavior tree functionality for AI
#281 commented on
Feb 18, 2025 • 0 new comments -
Add an `@exported_previously_as()` annotation to avoid losing data
#10644 commented on
Feb 18, 2025 • 0 new comments -
Allow to export `const` variables in GDScript
#1165 commented on
Feb 18, 2025 • 0 new comments -
Expose more OpenGL blend modes as shader `render_mode`
#2621 commented on
Feb 18, 2025 • 0 new comments -
Add a way to get the bounding box of any 3D Node including its children (like shown in the editor)
#10032 commented on
Feb 18, 2025 • 0 new comments -
Implement a bounding-box/volume-based approach for local environments and post-processing
#4466 commented on
Feb 18, 2025 • 0 new comments -
Swap the names of the engine's internal "abstract" and "virtual"
#11791 commented on
Feb 18, 2025 • 0 new comments -
Add procedural clouds to ProceduralSkyMaterial
#11781 commented on
Feb 18, 2025 • 0 new comments -
Change Ctrl + Tab shortcut to cycle through recent tabs
#8340 commented on
Feb 19, 2025 • 0 new comments -
Add generic parameters to allow strongly typing for collections
#1207 commented on
Feb 19, 2025 • 0 new comments -
Standardize "inverse" as the most correct function for inverting math types
#11235 commented on
Feb 19, 2025 • 0 new comments -
Add structs in GDScript
#7329 commented on
Feb 19, 2025 • 0 new comments -
Tileset Save vs Save As
#11766 commented on
Feb 19, 2025 • 0 new comments -
Add a method to get the URL's query parameters and/or fragment in HTML5
#3113 commented on
Feb 20, 2025 • 0 new comments -
Add `EditorInterface` `scene_started` and `scene_stopped` signals
#3504 commented on
Feb 20, 2025 • 0 new comments -
Make the built-in GDScript editor not break scene editing workflow
#1895 commented on
Feb 20, 2025 • 0 new comments -
Add extra CUSTOM vectors for particles
#8263 commented on
Feb 20, 2025 • 0 new comments -
Add portals (set/get variable) to the visual shader editor
#7857 commented on
Feb 20, 2025 • 0 new comments -
Implement additional light info built-ins for spatial shader
#6534 commented on
Feb 20, 2025 • 0 new comments -
Implement virtualized geometry rendering
#2793 commented on
Feb 20, 2025 • 0 new comments -
Make the C# tool script reloading process easier to work with
#9001 commented on
Feb 20, 2025 • 0 new comments -
Add shortcut notation to the visual shader editor's "add" dialog.
#8188 commented on
Feb 20, 2025 • 0 new comments -
Improve GridMap and 3D level design workflow
#10992 commented on
Feb 20, 2025 • 0 new comments -
Give `Resource`s/`RefCounted`s a proper way to react to `NOTIFICATION_PREDELETE`
#11774 commented on
Feb 20, 2025 • 0 new comments -
Expose unused SHADOW_MODULATE's alpha as shadow opacity for 2d lighting shadows
#9541 commented on
Feb 21, 2025 • 0 new comments -
Allow custom classes to define their own operator behavior (operator overloading)
#8383 commented on
Feb 21, 2025 • 0 new comments -
Readd visual scripting as a core engine feature
#11729 commented on
Feb 21, 2025 • 0 new comments -
Guidelines for bringing back visual scripting to Godot in the future
#8873 commented on
Feb 21, 2025 • 0 new comments -
Provide and document the solution to deal with `.uid` file movements in external editors
#11565 commented on
Feb 21, 2025 • 0 new comments -
Suppress warnings in generated C# source files
#11378 commented on
Feb 21, 2025 • 0 new comments -
[TRACKER] Animation general usability improvements
#6681 commented on
Feb 21, 2025 • 0 new comments -
EditorResourcePicker: Add quick access for QuickOpenDialog
#10910 commented on
Feb 21, 2025 • 0 new comments -
Expose a `Node` method to make a branch local, similar to the editor context menu
#278 commented on
Feb 21, 2025 • 0 new comments -
SpinBox focus mode does not work as expected
#11711 commented on
Feb 21, 2025 • 0 new comments -
Add a Resource to handle project files/directories references
#9552 commented on
Feb 22, 2025 • 0 new comments -
Allow hiding the main project window temporarily
#9032 commented on
Feb 22, 2025 • 0 new comments -
Switch to SDL as the main gamepad input driver
#9000 commented on
Feb 23, 2025 • 0 new comments -
Add support for SGSSAA (Sparse Grid Supersample Anti-Aliasing)
#11673 commented on
Feb 23, 2025 • 0 new comments -
Add tab spacing modifier for tabs in TabBar and TabContainer
#10057 commented on
Feb 23, 2025 • 0 new comments -
Implement Reset on Save (to first frame) for AnimatedSprite2D (similarly to AnimationPlayer)
#6977 commented on
Feb 23, 2025 • 0 new comments -
Add an `@export_translation` annotation to mark an exported String as localizable
#10139 commented on
Feb 23, 2025 • 0 new comments -
Scripts to bake and play hundreds of thousands of GPU vertex animations
#10866 commented on
Feb 23, 2025 • 0 new comments -
CanvasItem nodes should provide way for indicating they have been selected when used as a [Tool] in editor
#3804 commented on
Feb 23, 2025 • 0 new comments -
Improve font glyph spacing / tracking
#9323 commented on
Feb 23, 2025 • 0 new comments -
Remove the anchors and margin workflow from Control nodes, and move the feature to containers
#4994 commented on
Feb 23, 2025 • 0 new comments -
Add support for nullable static types in GDScript
#162 commented on
Feb 23, 2025 • 0 new comments -
Bring Tween Node back and Merge it with current Tween
#7892 commented on
Feb 23, 2025 • 0 new comments -
Allow `match` to use the `continue` keyword to allow for a `switch`-like continuation
#9009 commented on
Feb 23, 2025 • 0 new comments -
Add literal quoted strings with embedded variables (f-strings) to GDScript
#157 commented on
Feb 23, 2025 • 0 new comments -
Make the "internal node" feature more accessible
#4265 commented on
Feb 24, 2025 • 0 new comments -
Obfuscate GDScript in production export
#4220 commented on
Feb 24, 2025 • 0 new comments -
Add a method to list the contents of PCK files or resource associated with it
#1212 commented on
Feb 24, 2025 • 0 new comments -
Let Resource exported property list `.res` files in directories
#9937 commented on
Feb 24, 2025 • 0 new comments -
Add a `TouchActionsPanel` to Android Editor
#11342 commented on
Feb 24, 2025 • 0 new comments -
Global option to automatically "Generate Collision" of all meshes of a scene when importing a 3D scene
#5955 commented on
Feb 24, 2025 • 0 new comments -
Split `String.num()` into two functions: `num_float` and `num_simple`
#11277 commented on
Feb 24, 2025 • 0 new comments -
Add type aliasing support in GDScript
#11503 commented on
Feb 24, 2025 • 0 new comments -
Add a large world system
#11728 commented on
Feb 24, 2025 • 0 new comments -
Improve performance of Godot Physics Server 2D/3D active callback events
#10389 commented on
Feb 24, 2025 • 0 new comments -
Add an editor setting to change the 3D viewport zoom sensitivity
#579 commented on
Feb 25, 2025 • 0 new comments