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shader viewer with links to definitions for Unity's Universal Render Pipeline
stegu / webgl-noise
Forked from ashima/webgl-noiseGLSL procedural noise functions compatible with WebGL
Examples for the Citrus Engine, AS3 Game Engine
A JavaScript approximation of the villager speech sounds from Animal Crossing.
Mixbox is a library for natural color mixing based on real pigments.
A web app for modular conversion, encoding, and encryption, all performed directly in your browser with no server interaction
jdbillingham / blocktogether
Forked from jsha/blocktogetherShare your blocks and subscribe to others'
Utility class that allows the creation of custom events that helps user to manipulate the flow of code written inside draw(). This is useful to prevent draw() from making multiple calls to a block …
Assets for integrating Arduino and Unity (or Unity and any hardware that communicates over a COM port)
Cross-engine tool for lossless compression of sprites with identical areas
Swiper/carousel component for React Native featuring previews, multiple layouts, parallax images, performant handling of huge numbers of items, and more. Compatible with Android & iOS.
Repository of code for Radiohead's "House of Cards" music video.
A straightforward GPU implementation of Jos Stam's "Stable Fluids" on Unity.
A curated list of my favourite music DSP and audio programming resources
Find usages of the selected asset(s) and/or Object(s) in your Unity project, i.e. list the objects that refer to them
Archived Sound Library for Processing
Report, track and discuss issues in Adobe AIR. Monitored by Adobe - and HARMAN - and maintained by the AIR community.
KodeLife shader sketches I wrote while commuting