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[SettingsFragmentPresenter] select OpenGL as default graphics API
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amwatson committed Jan 24, 2024
1 parent 64e8c7c commit 1d92111
Showing 1 changed file with 1 addition and 1 deletion.
Original file line number Diff line number Diff line change
Expand Up @@ -378,7 +378,7 @@ private void addGraphicsSettings(ArrayList<SettingsItem> sl) {
//Setting preloadTextures = utilitySection.getSetting(SettingsFile.KEY_PRELOAD_TEXTURES);

sl.add(new HeaderSetting(null, null, R.string.renderer, 0));
sl.add(new SingleChoiceSetting(SettingsFile.KEY_GRAPHICS_API, Settings.SECTION_RENDERER, R.string.graphics_api, 0, R.array.graphicsApiNames, R.array.graphicsApiValues, 0, graphicsApi));
sl.add(new SingleChoiceSetting(SettingsFile.KEY_GRAPHICS_API, Settings.SECTION_RENDERER, R.string.graphics_api, 0, R.array.graphicsApiNames, R.array.graphicsApiValues, 1, graphicsApi));
sl.add(new CheckBoxSetting(SettingsFile.KEY_SPIRV_SHADER_GEN, Settings.SECTION_RENDERER, R.string.spirv_shader_gen, R.string.spirv_shader_gen_description, true, spirvShaderGen));
sl.add(new CheckBoxSetting(SettingsFile.KEY_ASYNC_SHADERS, Settings.SECTION_RENDERER, R.string.async_shaders, R.string.async_shaders_description, false, asyncShaders));
sl.add(new SliderSetting(SettingsFile.KEY_RESOLUTION_FACTOR, Settings.SECTION_RENDERER, R.string.internal_resolution, R.string.internal_resolution_description, 0, 10, "x", 0, resolutionFactor));
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