this is a cannibalised version of quakespasm.
it only compiles a static library to run the quake game mechanics in your own engine.
in particular i've removed all opengl/sdl parts of the code.
currently you'll need to implement void IN_Move(usercmd_t *cmd)
as well
as void QS_texture_load(gltexture_t *glt, uint32_t *data)
to compile.
forked from sezero/quakespasm
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quake as a service: quakespasm to include in your own engine
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hanatos/quakespasm
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