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hems
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Jul 27, 2012
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# VENDORS | ||
# vendor 'vendor_id', 'vendors/id.js' | ||
# vendor 'vendor_id_b', 'vendors/id_b.js' | ||
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# ROOT SRC FOLDER | ||
src 'src' | ||
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# MODULES | ||
module 'app' # module folder name (inside src) | ||
# vendors: ['id', 'id_b'] # (ordered vendor's array) | ||
bare: false # default = false (compile coffeescript with bare option) | ||
packaging: true # default = true | ||
expose: null # default = null (if informed, link all objects inside it) | ||
minify: false # default = false (minifies release file only) | ||
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# module 'another_module_folder' | ||
# (...) | ||
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# BUILD ROUTINES | ||
build "main" | ||
# vendors: ['vendor_id', 'vendor_id_b'] | ||
modules: ['app'] | ||
release: 'www/a.js' | ||
debug: 'www/a-debug.js' | ||
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# build 'another_build_routine' | ||
# (...) |
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var __t; | ||
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__t = function(ns, expose) { | ||
var curr, index, part, parts, _i, _len; | ||
curr = null; | ||
parts = [].concat = ns.split("."); | ||
for (index = _i = 0, _len = parts.length; _i < _len; index = ++_i) { | ||
part = parts[index]; | ||
if (curr === null) { | ||
curr = eval(part); | ||
if (expose != null) { | ||
expose[part] = curr; | ||
} | ||
continue; | ||
} else { | ||
if (curr[part] == null) { | ||
curr = curr[part] = {}; | ||
if (expose != null) { | ||
expose[part] = curr; | ||
} | ||
} else { | ||
curr = curr[part]; | ||
} | ||
} | ||
} | ||
return curr; | ||
}; | ||
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var app = {}; | ||
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(function() { | ||
var delay, | ||
__bind = function(fn, me){ return function(){ return fn.apply(me, arguments); }; }; | ||
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__t('app').App = (function() { | ||
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App.name = 'App'; | ||
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function App() { | ||
this.build = __bind(this.build, this); | ||
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var onDocumentMouseDown, | ||
_this = this; | ||
this.build(); | ||
this.clock = new app.ko.Clock(60); | ||
this.steps = new app.views.stepx.Steps(this, 16); | ||
this.clock.power(true); | ||
$('#bpm').bind('change', function() { | ||
return _this.clock.bpm($('#bpm').val()); | ||
}); | ||
onDocumentMouseDown = function(event) { | ||
var ray, vector; | ||
vector = new THREE.Vector3((event.clientX / window.innerWidth) * 2 - 1, -(event.clientY / window.innerHeight) * 2 + 1, 0.5); | ||
_this.projector.unprojectVector(vector, _this.camera); | ||
ray = new THREE.Ray(_this.camera.position, vector.subSelf(_this.camera.position).normalize()); | ||
return $(_this).trigger('app.click', ray); | ||
}; | ||
document.addEventListener('mousedown', onDocumentMouseDown, false); | ||
} | ||
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App.prototype.build = function() { | ||
this.display_ratio = window.innerWidth / window.innerHeight; | ||
this.scene = new THREE.Scene(); | ||
this.projector = new THREE.Projector(); | ||
this.renderer = new THREE.CanvasRenderer(); | ||
this.camera = new THREE.PerspectiveCamera(75, this.display_ratio, 1, 10000); | ||
this.camera.position.z = 1000; | ||
this.scene.add(this.camera); | ||
this.renderer.setSize(window.innerWidth, window.innerHeight); | ||
return document.body.appendChild(this.renderer.domElement); | ||
}; | ||
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App.prototype.render = function() { | ||
return this.renderer.render(this.scene, this.camera); | ||
}; | ||
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return App; | ||
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})(); | ||
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$(function() { | ||
var ag, animate; | ||
animate = function() { | ||
requestAnimationFrame(animate); | ||
return ag.render(); | ||
}; | ||
window.ag = ag = new app.App; | ||
return animate(); | ||
}); | ||
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delay = function(delay, funktion) { | ||
return setTimeout(funktion, delay); | ||
}; | ||
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__t('app.ko').Clock = (function() { | ||
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Clock.name = 'Clock'; | ||
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Clock.SECOND = 60000; | ||
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Clock.prototype.power = false; | ||
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Clock.prototype.interval_id = 0; | ||
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function Clock(bpm) { | ||
this.tick = __bind(this.tick, this); | ||
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this.power = __bind(this.power, this); | ||
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this.bpm = __bind(this.bpm, this); | ||
this.bpm(bpm); | ||
} | ||
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Clock.prototype.bpm = function(_bpm) { | ||
if (_bpm != null) { | ||
this._bpm = _bpm; | ||
if (this.is_on) { | ||
this.power(true); | ||
} | ||
} | ||
return _bpm; | ||
}; | ||
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Clock.prototype.power = function(toggle) { | ||
if (toggle) { | ||
this.power(false); | ||
this.interval_id = setInterval(this.tick, app.ko.Clock.SECOND / this._bpm); | ||
} else { | ||
if (this.interval_id != null) { | ||
clearInterval(this.interval_id); | ||
} | ||
this.interval_id = null; | ||
} | ||
return this.is_on = toggle; | ||
}; | ||
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Clock.prototype.tick = function() { | ||
return $(this).trigger('clock.tick'); | ||
}; | ||
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return Clock; | ||
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})(); | ||
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__t('app.views.stepx').Step = (function() { | ||
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Step.name = 'Step'; | ||
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function Step(a, index) { | ||
this.a = a; | ||
this.index = index; | ||
this.power = __bind(this.power, this); | ||
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this.x = __bind(this.x, this); | ||
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this.scale = __bind(this.scale, this); | ||
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this.click = __bind(this.click, this); | ||
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$(this.a).bind('app.click', this.click); | ||
this.geometry = new THREE.CubeGeometry(20, 100, 20); | ||
this.m_off = new THREE.MeshBasicMaterial({ | ||
color: 0x444444, | ||
wireframe: false | ||
}); | ||
this.m_on = new THREE.MeshBasicMaterial({ | ||
color: 0x999999, | ||
wireframe: false | ||
}); | ||
this.mesh = new THREE.Mesh(this.geometry, this.m_off); | ||
} | ||
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Step.prototype.click = function(event, ray) { | ||
var intersect, intersects, _i, _len, _results; | ||
intersects = ray.intersectObjects([this.mesh]); | ||
_results = []; | ||
for (_i = 0, _len = intersects.length; _i < _len; _i++) { | ||
intersect = intersects[_i]; | ||
_results.push(this.scale(50)); | ||
} | ||
return _results; | ||
}; | ||
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Step.prototype.scale = function(value) { | ||
console.log(this.mesh); | ||
return this.mesh.scale.y = .5; | ||
}; | ||
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Step.prototype.x = function(xpos) { | ||
return this.mesh.position.x = xpos; | ||
}; | ||
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Step.prototype.power = function(toggle) { | ||
if (toggle) { | ||
return this.mesh.material = this.m_on; | ||
} else { | ||
return this.mesh.material = this.m_off; | ||
} | ||
}; | ||
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return Step; | ||
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})(); | ||
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__t('app.views.stepx').Steps = (function() { | ||
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Steps.name = 'Steps'; | ||
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Steps.prototype.steps = null; | ||
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Steps.prototype.last = null; | ||
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Steps.prototype.selected = 0; | ||
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function Steps(a, length) { | ||
var x, _fn, _i, _ref, | ||
_this = this; | ||
this.a = a; | ||
this.length = length; | ||
this.step = __bind(this.step, this); | ||
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this.steps = []; | ||
$(this.a.clock).bind('clock.tick', this.step); | ||
this.length--; | ||
_fn = function(x) { | ||
var step; | ||
step = new app.views.stepx.Step(_this.a, x); | ||
step.x(x * 30); | ||
_this.steps.push(step); | ||
return _this.a.scene.add(step.mesh); | ||
}; | ||
for (x = _i = 0, _ref = this.length; 0 <= _ref ? _i <= _ref : _i >= _ref; x = 0 <= _ref ? ++_i : --_i) { | ||
_fn(x); | ||
} | ||
} | ||
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Steps.prototype.step = function() { | ||
var item; | ||
if (this.last != null) { | ||
this.last.power(false); | ||
} | ||
item = this.steps[this.selected]; | ||
item.power(true); | ||
this.selected++; | ||
if (this.selected === this.steps.length) { | ||
this.selected = 0; | ||
} | ||
return this.last = item; | ||
}; | ||
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return Steps; | ||
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})(); | ||
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}).call(this); |
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* { | ||
margin: 0; | ||
padding: 0; | ||
border: 0; | ||
} | ||
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header { | ||
position: fixed; | ||
left: 10; | ||
top: 10; | ||
} |
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