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Updated documentation
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hfjooste committed Sep 30, 2023
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14 changes: 7 additions & 7 deletions docs/characteranimationinstance.md
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Expand Up @@ -174,43 +174,43 @@ The <code>USKCharacterAnimationInstance</code> relies on other components of thi
<td>GetIdleAnimation</td>
<td>Get the idle animation based on the current armed state</td>
<td></td>
<td><strong>UAnimSequenceBase*</strong><br/>The idle animation to play</td>
<td><strong>UAnimSequence*</strong><br/>The idle animation to play</td>
</tr>
<tr>
<td>GetWalkAnimation</td>
<td>Get the walk animation based on the current armed state</td>
<td></td>
<td><strong>UAnimSequenceBase*</strong><br/>The walk animation to play</td>
<td><strong>UAnimSequence*</strong><br/>The walk animation to play</td>
</tr>
<tr>
<td>GetRunAnimation</td>
<td>Get the run animation based on the current armed state</td>
<td></td>
<td><strong>UAnimSequenceBase*</strong><br/>The run animation to play</td>
<td><strong>UAnimSequence*</strong><br/>The run animation to play</td>
</tr>
<tr>
<td>GetJumpAnimation</td>
<td>Get the jump animation based on the current armed state</td>
<td></td>
<td><strong>UAnimSequenceBase*</strong><br/>The jump animation to play</td>
<td><strong>UAnimSequence*</strong><br/>The jump animation to play</td>
</tr>
<tr>
<td>GetDoubleJumpAnimation</td>
<td>Get the double jump animation based on the current armed state</td>
<td></td>
<td><strong>UAnimSequenceBase*</strong><br/>The double jump animation to play</td>
<td><strong>UAnimSequence*</strong><br/>The double jump animation to play</td>
</tr>
<tr>
<td>GetFallAnimation</td>
<td>Get the fall animation based on the current armed state</td>
<td></td>
<td><strong>UAnimSequenceBase*</strong><br/>The fall animation to play</td>
<td><strong>UAnimSequence*</strong><br/>The fall animation to play</td>
</tr>
<tr>
<td>GetLandAnimation</td>
<td>Get the land animation based on the current armed state</td>
<td></td>
<td><strong>UAnimSequenceBase*</strong><br/>The land animation to play</td>
<td><strong>UAnimSequence*</strong><br/>The land animation to play</td>
</tr>
</table>

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