Domemaster3D is a suite of fulldome stereo and LatLong stereo production lens shaders for Mental Ray (3DS Max, Maya, Softimage, Mental Ray Standalone), Vray (Maya, 3DS Max, Vray Standalone), Arnold (MtoA, SItoA, C4DtoA, HtoA, Kick), and a version of the lens model comes integrated in Maxwell Render 3.2+.
The core developers of the Domemaster3D rendering tools are Roberto Ziche and Andrew Hazelden.
The Domemaster3D shaders are distributed under the GPL v3 license.
Check out the Domemaster Stereo Shader Wiki index page for documentation on the panoramic rendering toolset. A Japanese translated version of the wiki is also available too.
To get started quickly you can read the wiki summary of the 3DS Max Domemaster Stereo Shader, the Maya Domemaster3D Shelf and Softimage Domemaster3D Toolbar features.
Note: Vray and Arnold versions of the shaders are currently under development.
Repository for the domemaster stereo shader (all versions)