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Vulkan Validation Layers (VVL)
Pure GPU, instanced, screen-projected lines for regl
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
A fast multi-producer, multi-consumer lock-free concurrent queue for C++11
Diagrams showing relationships between Vulkan objects and how they're used.
a Cross-Platform, 2D Survival Sandbox Game Project. Based on C++17/cmake/OpenGL/SQLite3.
🏔️国立台湾大学、新加坡国立大学、早稻田大学、东京大学,中央研究院(台湾)以及中国重点高校及科研机构,社科、经济、数学、博弈论、哲学、系统工程类学术论文等知识库。
A simple demo to show off the capabilities of the Cauldron framework
Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.