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Pukyong National University
- South Korea
Highlights
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Starred repositories
Automated power management for SteamVR base station
Optimized plug-and-play realtime area lighting using the linearly transformed cosine algorithm for Unity/VRChat.
Audio Visualizer for Unity using AudioListener.GetSpectrumData
Creating a multi-threaded full body tracking solution supporting arbitrary humanoid avatars for Unity using Google Mediapipe Pose Python bindings.
Google MediaPipe Face + Hands + Body + Object
Takes a midi file and converts it into a macro which will play the midi using virtualpiano.net. Uses pyHook and ctypes for macro execution.
The C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++
Tiny but powerful single file wavefront obj loader
a simple game in 3D programmed directly with OpenGL
Jet-Lagged Engine is a work-in-progress C++/Lua game engine supporting Windows, Linux, Mac and browsers.
Deep learning based hand gesture recognition using LSTM and MediaPipie.
The complete archive of all NeHe OpenGL Lessons available at http://nehe.gamedev.net.
C++ OpenGL 3D Game Tutorial Series - Learn to code a Cross-Platform OpenGL 3D Game in C++ from scratch
A multiplayer OpenGL minecraft-like voxel game written in C++. This project aims to bring back to life a forgotten minecraft minigame.
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
Two-way communication between Unity (C#) and Python 3
Interactive roadmaps, guides and other educational content to help developers grow in their careers.
⚡ Dynamically generated, customizable SVG that gives the appearance of typing and deleting text for use on your profile page, repositories, or website.
Cross-Platform High Performance 2D/3D game engine for people like me who like to write code.
rhythm game algorhythm for unity engine using fmod
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