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horbin committed Jul 18, 2015
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#Fulcrum Mission System (FuMS)
(like the mod? please feel free to donate. http://conroh.com/fums/
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v2.1a
* Fixed bug with decaying loot and Scatter algorithm. (Loot fixed with HeloCrash missions)
- Scatter loot now 'holds' the loot off the server until a player gets within 50m of the loot's location.
- This was implemented to prevent other mods from accidentally cleaning up the 'weaponholdersimulated' used to store each item.

* Fixed bug not permitting admins to terminate or start missions.

* Fixed a bug with Captives that was not properly removing them upon mission end.
* Fixed a bug with Captive Evac points. Captives must exit a vehicle before being credited with a rescue.
* Fixed a bug with Captive not exiting a vehicle once it is driven by a player.
(Was being caused by change in ownership of the vehicle)

* New Optional Damage setting for AI controlled vehicles:Damage
- Optional setting
Value 0.0 - 1.0
Sets the amount of 'damage' that the vehicle has already sustained.
1.0 = vehicle totally broken
0.0 = vehicle fully healthy
- Optional Array:
Can be any or all of the following:
["engine",.5],["fuel",.5],["hull",.5], ....etc
See Captive.sqf and MissionFile.htm for details.

* New Crypto rewards for AI.
See GlobalSoldierData.htm and BaseSoldierData.sqf for details.
Killing FuMS AI now award crypto to players. Crypto is deposited directly into the player's bank account.



v2.1
* Fixed slow helo's. All helo's now spawn and fly at proper speeds.

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