Nuke provides a simple and efficient way to download and display images in your app.
Behind Nuke's clear and concise API is an advanced architecture that enables its unique features and offers virtually unlimited possibilities for customization. Despite the number of features, the framework is lean and compiles in under 2 seconds. Nuke's primary feature is performance.
Fast LRU memory and disk cache · SwiftUI · Smart background decompression · Image processing · Elegant builder API · Resumable downloads · Intelligent deduplication · Request prioritization · Prefetching · Rate limiting · Progressive JPEG, HEIF, WebP, SVG, GIF · Alamofire · Combine · Reactive extensions
Nuke is proudly sponsored by Stream, the leading provider in enterprise grade Feed & Chat APIs. Try the iOS Chat Tutorial.
Nuke is easy to learn and use thanks to beautiful Nuke Docs. Make sure to also check out Nuke Demo.
Upgrading from the previous version? Use a Migration Guide.
The image pipeline is easy to customize and extend. Check out the following first-class extensions and packages built by the community.
Name | Description |
---|---|
FetchImage | SwiftUI integration |
ImagePublisher | Combine publishers for Nuke |
ImageTaskBuilder | A fun and convenient way to use Nuke |
Alamofire Plugin | Replace networking layer with Alamofire |
RxNuke | RxSwift extensions for Nuke with examples |
WebP Plugin | Community. WebP support, built by Ryo Kosuge |
Gifu Plugin | Use Gifu to load and display animated GIFs |
FLAnimatedImage Plugin | Use FLAnimatedImage to load and display animated GIFs |
Xamarin NuGet | Community. Makes it possible to use Nuke from Xamarin |
Nuke's roadmap is managed in Trello and is publicly available.
Nuke | Swift | Xcode | Platforms |
---|---|---|---|
Nuke 9.0 | Swift 5.1 | Xcode 11.0 | iOS 11.0 / watchOS 4.0 / macOS 10.13 / tvOS 11.0 |
Nuke 8.0 | Swift 5.0 | Xcode 10.2 | iOS 10.0 / watchOS 3.0 / macOS 10.12 / tvOS 10.0 |
See Installation Guide for information about the older versions.
Nuke is available under the MIT license. See the LICENSE file for more info.