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  1. pbrt-v3 pbrt-v3 Public

    Forked from mmp/pbrt-v3

    Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Greg Humphreys, and Wenzel Jakob.

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  2. Relighting Relighting Public

    Forked from sai-bi/Relighting

    All frequency relighting

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  3. mitsuba mitsuba Public

    Forked from mitsuba-renderer/mitsuba

    Mitsuba renderer main repository

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  4. GraphicsSamples GraphicsSamples Public

    Forked from lyntel/GraphicsSamples

    GameWorks cross-platform graphics API samples

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  5. FaceWorks FaceWorks Public

    Forked from NVIDIAGameWorks/FaceWorks

    A middleware library and sample application for high-quality skin and eye rendering

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  6. glm glm Public

    Forked from g-truc/glm

    OpenGL Mathematics (GLM)

    C++