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Updated number of lines of code
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robertosfield committed Oct 13, 2021
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Expand Up @@ -23,7 +23,7 @@ The VulkanSceneGraph project is comprised of the main VulkanSceneGraph library (
* Native windowing and event support under Windows, Linux, Android and macOS.
* Support for double matrices in Camera and Transform class providing support for large database coordinates system such as whole earth/GIS rendering whilst minimizing precision issues.
* Modern CMake build system that provides config installation alongside binaries making it easier to find and use all the appropriate build options for using the VulkanSceneGraph in your own projects.
* Minimal and complete approach to design - the whole VulkanSceneGraph interface and implementation, providing all the above functionality, takes 42 thousand lines of code, compared to over 58 thousand for GLM headers, or vulkan.hpp (C++ wrapper for Vulkan) at over 94 thousand lines of code. The VulkanScneGraph replaces both and provides much more functionality besides.
* Minimal and complete approach to design - the whole VulkanSceneGraph interface and implementation, providing all the above functionality, takes 48 thousand lines of code, compared to over 58 thousand for GLM headers, or vulkan.hpp (C++ wrapper for Vulkan) at over 94 thousand lines of code. The VulkanScneGraph replaces both and provides much more functionality besides.

### Features provided by companion projects:
* [vsgXchange](https://github.com/vsg-dev/vsgXchange) reading and writing of 3rd party image and 3d models and HTTP support.
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