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Support Spine and DragonBones attach node (cocos#5854)
* Attached node first commit * Attached node first commit * Attached node first commit * Dragonbones attached node finished * Dragonbones attached node finished * Dragonbones attached node finished * spine attached node finished * Matrix4 has hole… * Rename function * optimize loop times * remove matrix deep copy interface by jare request remove reset invoke * modify word * material issue
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@@ -1295,7 +1295,7 @@ let TiledLayer = cc.Class({ | |
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texIdMatIdx[tilesetIdx] = i; | ||
} | ||
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this.markForRender(true); | ||
} | ||
}); | ||
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