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Moved Utility Panel menu inside Tools/Demigiant
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Demigiant committed Aug 2, 2016
1 parent fee71a9 commit 64763e1
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Showing 49 changed files with 8 additions and 9 deletions.
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13 changes: 6 additions & 7 deletions UnityTests.Unity5/Assets/_Tests/TempTests.cs
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Expand Up @@ -10,14 +10,13 @@

public class TempTests : BrainBase
{
public float randomness = 90;
public bool fadeOut;
public Transform target;

IEnumerator Start () {
yield return new WaitForSeconds(0.5f);
Tween t = target.DOMoveX(4, 2).SetRelative().SetAutoKill(false);
yield return new WaitForSeconds(0.5f);
t.PlayBackwards();
yield return new WaitForSeconds(1f);
t.Restart();
public void Shake()
{
DOTween.KillAll(true);
target.DOShakePosition(2, 2, 10, randomness, false, fadeOut);
}
}
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2 changes: 1 addition & 1 deletion UnityTests.Unity5/ProjectSettings/ProjectVersion.txt
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m_EditorVersion: 5.3.5f1
m_EditorVersion: 5.3.2f1
m_StandardAssetsVersion: 0
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2 changes: 1 addition & 1 deletion _DOTween.Assembly/DOTweenEditor/DOTweenUtilityWindow.cs
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Expand Up @@ -45,7 +45,7 @@ static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAsse

class DOTweenUtilityWindow : EditorWindow
{
[MenuItem("Tools/" + _Title)]
[MenuItem("Tools/Demigiant/" + _Title)]
static void ShowWindow() { Open(); }

const string _Title = "DOTween Utility Panel";
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