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DOTweenInspector > Added Play/Pause/Kill All buttons
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UnityTests.Unity5/Assets/_DOTween Pro Examples/MAT Sword A.mat.meta
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UnityTests.Unity5/Assets/_DOTween Pro Examples/_ObjectShowcase.unity
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UnityTests.Unity5/Assets/_DOTween Pro Examples/_ObjectShowcase.unity.meta
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,23 @@ | ||
using UnityEngine; | ||
using System.Collections; | ||
using DG.Tweening; | ||
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public class CaptureFrameRate : BrainBase | ||
{ | ||
public bool captureFrameRate = true; | ||
public bool callInit = false; | ||
public Transform target; | ||
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void Start() | ||
{ | ||
if (captureFrameRate) Time.captureFramerate = 10; // TOO FAST ANIMATION (1 second) | ||
// if (captureFrameRate) Application.targetFrameRate = 10; // WORKS | ||
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if (callInit) DOTween.Init(); // Fixes fast animation (why?) | ||
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DOTween.defaultTimeScaleIndependent = true; | ||
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float time = Time.realtimeSinceStartup; | ||
target.DOLocalMoveY(-450,5).OnComplete(()=> Debug.Log("> " + (Time.realtimeSinceStartup - time))); | ||
} | ||
} |
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UnityTests.Unity5/Assets/_Tests/Bugs/CaptureFrameRate.cs.meta
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...OTween Pro Examples/_LightFade.unity.meta → ...s/_Tests/Bugs/CaptureFrameRate.unity.meta
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m_EditorVersion: 5.3.1f1 | ||
m_EditorVersion: 5.3.2f1 | ||
m_StandardAssetsVersion: 0 |
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