- Sydney, Australia
- https://github.com/huxingyi/dust3d
- @jeremyhu2016
Stars
Cross-origin isolation (COOP and COEP) through a service worker for situations in which you can't control the headers (e.g. GH pages)
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
is a library that makes it easier to interact with the Confluent schema registry
C++ examples for the Vulkan graphics API
Blender addon for AutoRemesher by huxingyi
LICEcap simple animated screen capture tool for Windows and OS X
Correlation Clustering on weighted mesh under an anisotropic metric
One-stop shop for people interested in developing content for VRchat
Repository containing common 3D test models in original format with original source if known and obj mesh
A library for Directional Field Synthesis, Design, and Processing.
Quadrilateral-dominant and Hexahedral-dominant meshes generator
Tiny but powerful single file wavefront obj loader
OpenBLAS is an optimized BLAS library based on GotoBLAS2 1.13 BSD version.
Sparse volume compute and rendering on NVIDIA GPUs
The remeshing algorithms based on the new Surface Mesh data structure in CGAL
Mesh triangle reduction using quadrics
Sample code that supplements the Sculpting And Simulations talk.
OpenVDB - Sparse volume data structure and tools
Converts a raw digitized polygon mesh to a clean mesh where all the occurrences of a specific set of "defects" are corrected. Holes, self-intersections, degenerate and non-manifold elements are all…
An Open-Source subdivision surface library.
Laigter: automatic normal map generator for sprites!
An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.
oneAPI Threading Building Blocks (oneTBB)