This is an active GitHub mirror of the WebGPU native implementation in Rust, which now lives in Mozilla-central. Issues and pull requests are accepted, but we merge them in m-c manually and then sync to GitHub instead of landing directly here.
This is an experimental WebGPU implementation as a native static library. It's written in Rust and is based on gfx-hal and Rendy libraries. The corresponding WebIDL specification can be found at gpuweb project.
The implementation consists of the following parts:
wgpu-core
- internal Rust API for WebGPU implementations to usewgpu-native
- the native implementation of WebGPU as a C API librarywgpu-remote
- remoting layer to work with WebGPU across the process boundaryffi
- the C headers generated by cbindgen for both of the libraries
API | Windows | Linux | macOS & iOS |
---|---|---|---|
DX11 | ✔️ | ||
DX12 | ✔️ | ||
Vulkan | ✔️ | ✔️ | |
Metal | ✔️ | ||
OpenGL |
This repository contains C-language examples that link to the native library targets and perform basic rendering and computation. Please refer to our Getting Started page at the wiki for more information.
Bindings:
- https://github.com/gfx-rs/wgpu-rs - idiomatic Rust wrapper with a few more examples to get a feel of the API
- https://nest.pijul.com/porky11/wgpu - experimental Scopes wrapper