This is an active Github mirror of the WebGPU native implementation in Rust, which now lives in Mozilla-central. Issues and pull requests are accepted, but we merge them in m-c manually and then sync to Github instead of landing directly here.
This is an experimental WebGPU implementation as a native static library. It's written in Rust and is based on gfx-hal and Rendy libraries. The corresponding WebIDL specification can be found at gpuweb project.
The implementation consists of the following parts:
wgpu-native
- the native implementation of WebGPU as a C API librarywgpu-remote
- remoting layer to work with WebGPU across the process boundaryffi
- the C headers generated by cbindgen for both of the libraries
Supported platforms:
- Vulkan on Windows and Linux
- D3D12 and D3D11 on Windows
- Metal on macOS and iOS
This repository contains C-language examples that link to the native library targets and perform basic rendering and computation. To run the C triangle example, install a C compiler + glfw 3, then run these commands at the root of the repo:
rustup toolchain install nightly
cargo install cbindgen
make examples-native
cd examples/hello_triangle_c/build
./hello_triangle
The idiomatic Rust wrapper lives in https://github.com/gfx-rs/wgpu-rs and provides a number of more complex examples to get a feel of the API.