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Teensy2.0 powered replacement PCB for the Dell AT101 and AT101W keyboards
Updated PCB for Apple Extended Keyboard II using an STM32
Frequently asked questions about Entity Component Systems
Use a Raspberry Pi as a DVD player
An example game built with the Ash framework.
A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.
A community sourced database of game controller mappings to be used with SDL2 Game Controller functionality
Makes life working with units of measurement just a little bit better.
Batch cover art downloader and embedder for audio files
A demonstration of Sculpt 3D's 24-bit renders, and a program to combine them.
.NET version of Pact. Enables consumer driven contract testing, providing a mock service and DSL for the consumer project, and interaction playback and verification for the service provider project.
A workshop for Pact using .NET Core
Utilize async\await infrastructure to implement clean parallelism
A modern, fast and flexible .NET testing framework
Remake of classic WW2 simulator game. Now open source. Enjoy and collaborate
Modules that mix PowerShell and GUIs/CUIs!
The Education library from the Xbox Live Indie games repository, valuable for MonoGame Developers for advanced samples
PabloDraw is an Ansi/Ascii text and RIPscrip vector graphic art editor/viewer with multi-user capabilities.
Drop-in replacement of LINQ aggregation operations extremely faster with SIMD.
Build smaller, faster, and more secure desktop and mobile applications with a web frontend.
A refreshingly simple data-driven game engine built in Rust
Comfortably monitor your Internet traffic 🕵️♂️