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DOCUMENTATION * updated to last version COMPILER * Updated to GCC 6.3 (thanks a tons to Gligli for that !) - many bugs fix and new features compared to old GCC 3.4.6 - much better assembly code generation :) - added LTO (Linker Time Optimization) support * Modified makefile to enable LTO and improve optimization level. * Rescomp: - updated to handle structure changes in the Sprite Engine. LIBRARY * DMA: - minor optimization to DMA_queue(..) method (thanks to HpMan) * Memory: - default stack size increased to 0x800 bytes (GCC 6.3 requires more stack memory :p) * Sprite Engine: - added automatic Y sorting (per sprite) - added SPR_sort(..) for generic sorting - added SPR_sortOnY(..) for generic sorting - by default now sprite visibility is set to always ON (faster than automatic visibility) - updated 'Collision' structure (hierarchical structure) - some changes to internal structures to provide better performance * VDP BG/Tile: - fixed a minor bug in VDP_setTileMapDataEx(..) and VDP_setTileMapDataRectEx(..) methods (thanks to Alekmaul for reporting it) * minors fixes... SAMPLE * Bench: - fixed math tests for GCC 6.3
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*/ | ||
#define MAXTIMER 16 | ||
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extern u32 vtimer; | ||
extern vu32 vtimer; | ||
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/** | ||
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IMAGE starfield "starfield.png" BEST | ||
SPRITE donut "donut.png" 4 4 BEST |
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