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itsneufox edited this page Mar 1, 2025
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This page provides a comprehensive overview of all GameText styles available in open.mp/ SA-MP and the extended ones that GameText+ adds. Each style has unique characteristics and use cases, making them suitable for different scenarios in your SA-MP/open.mp server.
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Style 0 - Mission Passed Appears for 9 seconds regardless of time setting. Hides textdraws and any other gametext on screen To fix use #define OVERRIDE_NATIVE_GAMETEXT
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Style 1 - Mission Name Fades out after 8 seconds, regardless of time set. If you have a time setting longer than that, it will re-appear after fading out and repeat until the time ends To fix use #define OVERRIDE_NATIVE_GAMETEXT
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Style 2 - Wasted Style Permanently on screen until the player is respawned To fix use #define OVERRIDE_NATIVE_GAMETEXT
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Style 3 - Native Variations N/A To fix use #define OVERRIDE_NATIVE_GAMETEXT
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Style 4 - Native Variations N/A To fix use #define OVERRIDE_NATIVE_GAMETEXT
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Style 5 - Native Variations Displays for 3 seconds, regardless of what time you set. Will refuse to be shown if it is 'spammed' To fix use #define OVERRIDE_NATIVE_GAMETEXT
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Style 6 - Native Variations N/A To fix use #define OVERRIDE_NATIVE_GAMETEXT
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Preview | Description |
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Style 7 - Vehicle Name Based on SA vehicle names. |
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Style 8 - Location Name Based on SA location names. |
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Style 9 - Radio Station Name Based on SA radio station names (once selected). |
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Style 10 - Radio Station Name Based on SA radio station names (while switching). |
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Style 11 - Positive Money Based on SA positive money. |
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Style 12 - Negative Money Based on SA negative money. |
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Style 13 - Stunt Bonus Based on SA stunt bonuses |
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Style 14 - Clock Based on SA in-game clock. |
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Style 15 - Notification Popup Based on SA notification popup. |
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Style 16 - Lower Notification Based on SA notification popup but lowered and cleared from the chat box. Credits: imshooter |
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Style 17 - Subtitles Based on SA subtitles. Credits: Vince0789 |