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2.4.1.9 update data
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DailyShana committed Aug 7, 2016
1 parent 5af4d56 commit 874843a
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2 changes: 1 addition & 1 deletion DataEditorX/Properties/AssemblyInfo.cs
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Expand Up @@ -28,4 +28,4 @@
//
// You can specify all the values or you can use the default the Revision and
// Build Numbers by using the '*' as shown below:
[assembly: AssemblyVersion("2.4.1.8")]
[assembly: AssemblyVersion("2.4.1.9")]
2 changes: 1 addition & 1 deletion DataEditorX/app.config
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Expand Up @@ -33,7 +33,7 @@
<add key="image" value="44,64,177,254" />
<add key="image_other" value="25,54,128,128" />
<add key="image_xyz" value="24,51,128,128" />
<add key="image_pendulum" value="14,46,149,120" />
<add key="image_pendulum" value="16,50,147,109" />
<!-- CodeEdiotr Setting
IME = true 使用輸入法,正常顯示文字,反應變慢
IME = false English
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2 changes: 2 additions & 0 deletions DataEditorX/changed.txt
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@@ -1,4 +1,6 @@
★更新历史
2.4.1.9
更新数据
2.4.1.8
更新数据
2.4.1.7
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2 changes: 1 addition & 1 deletion DataEditorX/data/_functions.txt
Original file line number Diff line number Diff line change
Expand Up @@ -1231,7 +1231,7 @@ available是所有可选属性的组合值
●bool Duel.IsPlayerCanFlipSummon(int player, Card c)
检查玩家player是否可以反转召唤c
●bool Duel.IsPlayerCanSpecialSummonMonster(int player, int code, int setcode, int type, int atk, int def, int level, int race, int attribute
[, integer pos=POS_FACEUP, integer target_player=player])
[, integer pos=POS_FACEUP, integer target_player=player, int sumtype])
检查玩家player是否可以以pos的表示形式特殊召唤给定参数的怪兽到target_player场上
此函数通常用于判定是否可以特招token和陷阱怪兽
●bool Duel.IsPlayerCanSpecialSummonCount(int player, int count)
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11 changes: 11 additions & 0 deletions DataEditorX/data/cardinfo_chinese.txt
Original file line number Diff line number Diff line change
Expand Up @@ -407,4 +407,15 @@
0xe6 花札卫 花札衛
0xe7 沉默剑士 サイレント・ソードマン
0xe8 沉默魔术师 サイレント・マジシャン
0xe9 磁石战士 磁石の戦士(じしゃくのせんし)
0xea 水晶机巧 クリストロン
0xeb 化合兽 化合獣
0xec N/A 魔界 魔界
0x10ec 魔界剧团 魔界劇団
0x20ec 魔界台本 魔界台本
0xed 地底恐魔 Subterror
0x10ed 地底恐魔 巨魔 Subterror Behemoth
0xee 秘旋谍 SPYRAL
0x10ee 秘旋谍装备 SPYRAL GEAR
0xef 堕天使
#end
13 changes: 12 additions & 1 deletion DataEditorX/data/cardinfo_english.txt
Original file line number Diff line number Diff line change
Expand Up @@ -396,12 +396,23 @@
0xde Exodia エクゾディア
0xdf Lunalight ムーンライト
0xe0 Amorphage アモルファージ
0xe1 Metalphosis メタルフォーゼ
0xe1 Metalfoes メタルフォーゼ
0xe2 Tramid トラミッド
0xe3 Cubic 方界
0xe4 Celtic Guard エルフの剣士
0xe5 Cipher サイファー
0xe6 Cardian 花札衛
0xe7 Silent Swordsman サイレント・ソードマン
0xe8 Silent Magician サイレント・マジシャン
0xe9 Magna Warrior 磁石の戦士(じしゃくのせんし)
0xea Crystron クリストロン
0xeb Chemical Beast 化合獣
0xec N/A Abyss 魔界
0x10ec Abyss Actor 魔界劇団
0x20ec Abyss Script 魔界台本
0xed 地底恐魔 Subterror
0x10ed 地底恐魔 巨魔 Subterror Behemoth
0xee 秘旋谍 SPYRAL
0x10ee 秘旋谍装备 SPYRAL GEAR
0xef 堕天使 Darklord
#end
9 changes: 6 additions & 3 deletions DataEditorX/data/constant.lua
Original file line number Diff line number Diff line change
Expand Up @@ -95,7 +95,7 @@ REASON_BATTLE =0x20 --战斗破坏
REASON_EFFECT =0x40 --效果
REASON_COST =0x80 --用於代價或無法支付代價而破壞
REASON_ADJUST =0x100 --调整(御前试合)
REASON_LOST_TARGET =0x200 --失去效果对象
REASON_LOST_TARGET =0x200 --失去装备对象(被破坏)/失去叠放对象(不是被破坏)
REASON_RULE =0x400 --规则
REASON_SPSUMMON =0x800 --特殊召唤
REASON_DISSUMMON =0x1000 --召唤失败
Expand Down Expand Up @@ -137,7 +137,7 @@ STATUS_BATTLE_RESULT =0x0040 --傷害計算結果預計要破壞的怪獸
STATUS_SPSUMMON_STEP =0x0080 --效果特召處理中
STATUS_FORM_CHANGED =0x0100 --改变过表示形式
STATUS_SUMMONING =0x0200 --召唤中
STATUS_EFFECT_ENABLED =0x0400 --效果有效
STATUS_EFFECT_ENABLED =0x0400 --卡片準備就緒(不在移動、召喚、連鎖中)
STATUS_SUMMON_TURN =0x0800 --在本回合召喚/SET
STATUS_DESTROY_CONFIRMED =0x1000 --破坏确定
STATUS_LEAVE_CONFIRMED =0x2000 --連鎖處理完後送去墓地的魔法陷阱
Expand Down Expand Up @@ -366,8 +366,10 @@ EFFECT_SET_DEFENSE =105 --设置防御力
EFFECT_SET_DEFENSE_FINAL =106 --设置最终防御力
EFFECT_SET_BASE_DEFENSE =107 --设置原本防御力
EFFECT_REVERSE_UPDATE =108 --倒置改变攻击力、防御力(天邪鬼)
EFFECT_SWAP_AD =109 --交换攻防
EFFECT_SWAP_AD =109 --交换攻防(超級漏洞人)
EFFECT_SWAP_BASE_AD =110 --交换原本攻防
EFFECT_SWAP_ATTACK_FINAL =111 --設定最終攻擊力(用於交換攻防)
EFFECT_SWAP_DEFENSE_FINAL =112 --設定最終防禦力(用於交換攻防)
EFFECT_ADD_CODE =113 --增加卡名
EFFECT_CHANGE_CODE =114 --改变卡名
EFFECT_ADD_TYPE =115 --增加卡片种类(types)
Expand Down Expand Up @@ -396,6 +398,7 @@ EFFECT_DECREASE_TRIBUTE_SET =152 --减少放置怪兽的祭品
EFFECT_EXTRA_RELEASE =153 --代替解放(灵魂交错)
EFFECT_TRIBUTE_LIMIT =154 --祭品限制
EFFECT_EXTRA_RELEASE_SUM =155 --代替召唤解放(帝王的烈旋)
EFFECT_TRIPLE_TRIBUTE =156
EFFECT_PUBLIC =160 --公开手牌
EFFECT_COUNTER_PERMIT =0x10000--允许放置指示物类型
EFFECT_COUNTER_LIMIT =0x20000--允许放置指示物数量
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1 change: 1 addition & 0 deletions DataEditorX/data/strings.conf
Original file line number Diff line number Diff line change
Expand Up @@ -447,3 +447,4 @@
!counter 0x1038 方界指示物
!counter 0x1039 咕咚指示物
!counter 0x40 指示物(No.51 怪腕之必杀摔角手)
!counter 0x1041 捕食指示物
2 changes: 1 addition & 1 deletion DataEditorX/readme.txt
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
[DataEditorX]2.4.1.8[DataEditorX]
[DataEditorX]2.4.1.9[DataEditorX]
[URL]https://github.com/247321453/DataEditorX/raw/master/win32/win32.zip[URL]

★运行环境(Environment)
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Binary file modified win32/DataEditorX.exe
Binary file not shown.
84 changes: 42 additions & 42 deletions win32/DataEditorX.exe.config
Original file line number Diff line number Diff line change
@@ -1,52 +1,52 @@
<?xml version="1.0" encoding="utf-8"?>
<configuration>
<connectionStrings>
<!-- Example connection to a SQL Server Database on localhost. -->
<!-- <add name="ExampleConnectionString"
<connectionStrings>
<!-- Example connection to a SQL Server Database on localhost. -->
<!-- <add name="ExampleConnectionString"
connectionString="Data Source=.;Initial Catalog=DBName;Integrated Security=True"
providerName="System.Data.SqlClient" /> -->
</connectionStrings>
<appSettings>
<!-- access these values via the property:
</connectionStrings>
<appSettings>
<!-- access these values via the property:
System.Configuration.ConfigurationManager.AppSettings[key]
-->
<!-- MSE language data/mse_xxx.txt -->
<add key="mse" value="Chinese-Simplified" />
<!-- Language data/cardinfo_xxxx.txt data/language_xxx.txt -->
<add key="language" value="english" />
<!-- Check system language when running program first time -->
<add key="check_system_language" value="true" />
<!-- async load data -->
<add key="async" value="false" />
<!-- DataEditorX source code -->
<add key="sourceURL" value="https://github.com/247321453/DataEditorX" />
<!-- DataEditorX update url-->
<add key="updateURL" value="https://github.com/247321453/DataEditorX/tree/master/win32/readme.txt" />
<!-- delete,modify with card's files image script -->
<add key="opera_with_cards_file" value="true" />
<!-- open file in this.such as lua -->
<add key="open_file_in_this" value="true" />
<!-- check update when opening application automatically -->
<add key="auto_check_update" value="true" />
<!-- Cut Images Setting -->
<add key="image_quilty" value="100" />
<add key="image" value="44,64,177,254" />
<add key="image_other" value="25,54,128,128" />
<add key="image_xyz" value="24,51,128,128" />
<add key="image_pendulum" value="14,46,149,120" />
<!-- CodeEdiotr Setting
<!-- MSE language data/mse_xxx.txt -->
<add key="mse" value="Chinese-Simplified" />
<!-- Language data/cardinfo_xxxx.txt data/language_xxx.txt -->
<add key="language" value="Chinese" />
<!-- Check system language when running program first time -->
<add key="check_system_language" value="false" />
<!-- async load data -->
<add key="async" value="false" />
<!-- DataEditorX source code -->
<add key="sourceURL" value="https://github.com/247321453/DataEditorX" />
<!-- DataEditorX update url-->
<add key="updateURL" value="https://github.com/247321453/DataEditorX/tree/master/win32/readme.txt" />
<!-- delete,modify with card's files image script -->
<add key="opera_with_cards_file" value="true" />
<!-- open file in this.such as lua -->
<add key="open_file_in_this" value="true" />
<!-- check update when opening application automatically -->
<add key="auto_check_update" value="true" />
<!-- Cut Images Setting -->
<add key="image_quilty" value="100" />
<add key="image" value="44,64,177,254" />
<add key="image_other" value="25,54,128,128" />
<add key="image_xyz" value="24,51,128,128" />
<add key="image_pendulum" value="16,50,147,109" />
<!-- CodeEdiotr Setting
IME = true 使用輸入法,正常顯示文字,反應變慢
IME = false English
-->
<add key="IME" value="false" />
<add key="wordwrap" value="true" />
<add key="tabisspace" value="false" />
<add key="fontname" value="Consolas" />
<add key="fontsize" value="14.5" />
<!-- MSE path-->
<add key="mse_path" value="./MagicSetEditor2/mse.exe"/>
<add key="mse_exprotpath" value="./exprot"/>
<add key="mse_auto_rarity" value="true"/>
<add key="pack_db" value="./pack.db"/>
</appSettings>
<add key="IME" value="false" />
<add key="wordwrap" value="true" />
<add key="tabisspace" value="false" />
<add key="fontname" value="Consolas" />
<add key="fontsize" value="14.5" />
<!-- MSE path-->
<add key="mse_path" value="./MagicSetEditor2/mse.exe" />
<add key="mse_exprotpath" value="./exprot" />
<add key="mse_auto_rarity" value="true" />
<add key="pack_db" value="./pack.db" />
</appSettings>
</configuration>
84 changes: 42 additions & 42 deletions win32/DataEditorX.vshost.exe.config
Original file line number Diff line number Diff line change
@@ -1,52 +1,52 @@
<?xml version="1.0" encoding="utf-8"?>
<configuration>
<connectionStrings>
<!-- Example connection to a SQL Server Database on localhost. -->
<!-- <add name="ExampleConnectionString"
<connectionStrings>
<!-- Example connection to a SQL Server Database on localhost. -->
<!-- <add name="ExampleConnectionString"
connectionString="Data Source=.;Initial Catalog=DBName;Integrated Security=True"
providerName="System.Data.SqlClient" /> -->
</connectionStrings>
<appSettings>
<!-- access these values via the property:
</connectionStrings>
<appSettings>
<!-- access these values via the property:
System.Configuration.ConfigurationManager.AppSettings[key]
-->
<!-- MSE language data/mse_xxx.txt -->
<add key="mse" value="Chinese-Simplified" />
<!-- Language data/cardinfo_xxxx.txt data/language_xxx.txt -->
<add key="language" value="english" />
<!-- Check system language when running program first time -->
<add key="check_system_language" value="true" />
<!-- async load data -->
<add key="async" value="false" />
<!-- DataEditorX source code -->
<add key="sourceURL" value="https://github.com/247321453/DataEditorX" />
<!-- DataEditorX update url-->
<add key="updateURL" value="https://github.com/247321453/DataEditorX/tree/master/win32/readme.txt" />
<!-- delete,modify with card's files image script -->
<add key="opera_with_cards_file" value="true" />
<!-- open file in this.such as lua -->
<add key="open_file_in_this" value="true" />
<!-- check update when opening application automatically -->
<add key="auto_check_update" value="true" />
<!-- Cut Images Setting -->
<add key="image_quilty" value="100" />
<add key="image" value="44,64,177,254" />
<add key="image_other" value="25,54,128,128" />
<add key="image_xyz" value="24,51,128,128" />
<add key="image_pendulum" value="14,46,149,120" />
<!-- CodeEdiotr Setting
<!-- MSE language data/mse_xxx.txt -->
<add key="mse" value="Chinese-Simplified" />
<!-- Language data/cardinfo_xxxx.txt data/language_xxx.txt -->
<add key="language" value="Chinese" />
<!-- Check system language when running program first time -->
<add key="check_system_language" value="false" />
<!-- async load data -->
<add key="async" value="false" />
<!-- DataEditorX source code -->
<add key="sourceURL" value="https://github.com/247321453/DataEditorX" />
<!-- DataEditorX update url-->
<add key="updateURL" value="https://github.com/247321453/DataEditorX/tree/master/win32/readme.txt" />
<!-- delete,modify with card's files image script -->
<add key="opera_with_cards_file" value="true" />
<!-- open file in this.such as lua -->
<add key="open_file_in_this" value="true" />
<!-- check update when opening application automatically -->
<add key="auto_check_update" value="true" />
<!-- Cut Images Setting -->
<add key="image_quilty" value="100" />
<add key="image" value="44,64,177,254" />
<add key="image_other" value="25,54,128,128" />
<add key="image_xyz" value="24,51,128,128" />
<add key="image_pendulum" value="16,50,147,109" />
<!-- CodeEdiotr Setting
IME = true 使用輸入法,正常顯示文字,反應變慢
IME = false English
-->
<add key="IME" value="false" />
<add key="wordwrap" value="true" />
<add key="tabisspace" value="false" />
<add key="fontname" value="Consolas" />
<add key="fontsize" value="14.5" />
<!-- MSE path-->
<add key="mse_path" value="./MagicSetEditor2/mse.exe"/>
<add key="mse_exprotpath" value="./exprot"/>
<add key="mse_auto_rarity" value="true"/>
<add key="pack_db" value="./pack.db"/>
</appSettings>
<add key="IME" value="false" />
<add key="wordwrap" value="true" />
<add key="tabisspace" value="false" />
<add key="fontname" value="Consolas" />
<add key="fontsize" value="14.5" />
<!-- MSE path-->
<add key="mse_path" value="./MagicSetEditor2/mse.exe" />
<add key="mse_exprotpath" value="./exprot" />
<add key="mse_auto_rarity" value="true" />
<add key="pack_db" value="./pack.db" />
</appSettings>
</configuration>
2 changes: 2 additions & 0 deletions win32/changed.txt
Original file line number Diff line number Diff line change
@@ -1,4 +1,6 @@
★更新历史
2.4.1.9
更新数据
2.4.1.8
更新数据
2.4.1.7
Expand Down
2 changes: 1 addition & 1 deletion win32/data/_functions.txt
Original file line number Diff line number Diff line change
Expand Up @@ -1231,7 +1231,7 @@ available是所有可选属性的组合值
●bool Duel.IsPlayerCanFlipSummon(int player, Card c)
检查玩家player是否可以反转召唤c
●bool Duel.IsPlayerCanSpecialSummonMonster(int player, int code, int setcode, int type, int atk, int def, int level, int race, int attribute
[, integer pos=POS_FACEUP, integer target_player=player])
[, integer pos=POS_FACEUP, integer target_player=player, int sumtype])
检查玩家player是否可以以pos的表示形式特殊召唤给定参数的怪兽到target_player场上
此函数通常用于判定是否可以特招token和陷阱怪兽
●bool Duel.IsPlayerCanSpecialSummonCount(int player, int count)
Expand Down
11 changes: 11 additions & 0 deletions win32/data/cardinfo_chinese.txt
Original file line number Diff line number Diff line change
Expand Up @@ -407,4 +407,15 @@
0xe6 花札卫 花札衛
0xe7 沉默剑士 サイレント・ソードマン
0xe8 沉默魔术师 サイレント・マジシャン
0xe9 磁石战士 磁石の戦士(じしゃくのせんし)
0xea 水晶机巧 クリストロン
0xeb 化合兽 化合獣
0xec N/A 魔界 魔界
0x10ec 魔界剧团 魔界劇団
0x20ec 魔界台本 魔界台本
0xed 地底恐魔 Subterror
0x10ed 地底恐魔 巨魔 Subterror Behemoth
0xee 秘旋谍 SPYRAL
0x10ee 秘旋谍装备 SPYRAL GEAR
0xef 堕天使
#end
13 changes: 12 additions & 1 deletion win32/data/cardinfo_english.txt
Original file line number Diff line number Diff line change
Expand Up @@ -396,12 +396,23 @@
0xde Exodia エクゾディア
0xdf Lunalight ムーンライト
0xe0 Amorphage アモルファージ
0xe1 Metalphosis メタルフォーゼ
0xe1 Metalfoes メタルフォーゼ
0xe2 Tramid トラミッド
0xe3 Cubic 方界
0xe4 Celtic Guard エルフの剣士
0xe5 Cipher サイファー
0xe6 Cardian 花札衛
0xe7 Silent Swordsman サイレント・ソードマン
0xe8 Silent Magician サイレント・マジシャン
0xe9 Magna Warrior 磁石の戦士(じしゃくのせんし)
0xea Crystron クリストロン
0xeb Chemical Beast 化合獣
0xec N/A Abyss 魔界
0x10ec Abyss Actor 魔界劇団
0x20ec Abyss Script 魔界台本
0xed 地底恐魔 Subterror
0x10ed 地底恐魔 巨魔 Subterror Behemoth
0xee 秘旋谍 SPYRAL
0x10ee 秘旋谍装备 SPYRAL GEAR
0xef 堕天使 Darklord
#end
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