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A project made for the HU Berlin computer graphics module.

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janhebbel/OpenGL-Scene

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A Minecraft like scene made in OpenGL

A project made for the HU Berlin computer graphics module.

Features include:

  • texture loading and mapping using a texture atlas
  • Blinn-Phong Shading
  • 3 different type of lights: directional, point, spot light (only directional and point light presented)
  • shadow mapping (two render passes: first rendering to depth texture, then to framebuffer)
  • skybox

Screenshots

Screenshot_20230216_105751 Screenshot_20230216_105851 Screenshot_20230216_110038 Screenshot_20230216_110216 Screenshot_20230216_110249

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A project made for the HU Berlin computer graphics module.

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