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Document how to avoid light leaks in GI Probes (godotengine#4784)
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Calinou authored Mar 28, 2021
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Expand Up @@ -50,6 +50,12 @@ toolbar to begin the pre-baking process:

.. image:: img/giprobe_bake.png

.. warning::

Meshes should have sufficiently thick walls to avoid light leaks (avoid
one-sided walls). For interior levels, enclose your level geometry in a
sufficiently large box and bridge the loops to close the mesh.

Adding lights
-------------

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