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Hello Games
- London, UK
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23:07
(UTC -12:00) - https://javiersalcedopuyo.xyz
- @ludusestars
- @[email protected]
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kickstart.nvim Public
Forked from nvim-lua/kickstart.nvimA launch point for your personal nvim configuration
Lua MIT License UpdatedDec 15, 2024 -
cpp_defer Public
Simple defer implementation for C++ 11 and newer.
C++ MIT License UpdatedOct 26, 2024 -
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slox Public
Implementation of the first interpreter in Robert Nystrom's "Crafting Interpreters", written in Swift instead of Java.
Swift UpdatedApr 27, 2024 -
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StaticPool Public
A fixed size pool of Swift objects with no dynamic memory allocation. Provides validated access to its elements through opaque handles.
Swift UpdatedMar 19, 2023 -
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SLA Public
Swift Linear Algebra library
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SteelPhoenixEngine Public
Swift & Metal toy engine. First steps with Metal.
Swift UpdatedDec 30, 2021 -
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word_counter Public
Terminal code analysis tool inspired by "The Legacy Code Programmer's Toolbox" book.
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MetalHelloTriangle Public
Code example
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SwiftRayTracing Public
Implementation of Peter Shirley's "Ray Tracing in one Weekend" on Swift, as a learning exercise.
Swift UpdatedFeb 22, 2021 -
RustRayTracing Public
Implementing Peter Shirley's Ray Tracing series in Rust, as part of the "100 days of code" challenge.
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vim-gutentags Public
Forked from ludovicchabant/vim-gutentagsA Vim plugin that manages your tag files
Vim Script MIT License UpdatedOct 6, 2020 -
rust-analyzer Public
Forked from rust-lang/rust-analyzerAn experimental Rust compiler front-end for IDEs
Rust Apache License 2.0 UpdatedOct 2, 2020 -
VirtualPhoenixEngine Public
Toy engine. First steps with Vulkan, following vulkan-tutorial.com
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UnityRayMarching Public
Ray Marching learning project using compute shaders in Unity (continued in ShaderToy)
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Unity3DShaders Public
Simple shaders for Unity3D that I created for games, for a challenge or following tutorials.
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