- Leamington Spa, United Kingdom
- http://jbrd.github.io/
Highlights
- Pro
Stars
A collection of USD fileformat plugins
Tiny, dependency-free USDZ/USDA/USDC library written in C++14
A curated list of awesome Universal Scene Description (OpenUSD) resources and projects
Industry-standard navigation-mesh toolset for games
3D-Graphics-Rendering-Cookbook, Second Edition
Gambit is an efficient implementation of the Scheme programming language.
mimalloc is a compact general purpose allocator with excellent performance.
Ubisoft La Forge - Animation Dataset
An end-to-end library for editing and rendering motion of 3D characters with deep learning [SIGGRAPH 2020]
This repository provides motion datasets collected by Bandai Namco Research Inc
Documents from a live coding session by Christopher Wolfram related to content from the 2016 film Arrival
Example code for the technique described in the paper "Rig Inversion by Training a Differentiable Rig Function" published at SIGGRAPH Asia 2022.
An embeddable dynamic programming language for Rust.
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
A new markup-based typesetting system that is powerful and easy to learn.
A refreshingly simple data-driven game engine built in Rust
In-App editor tools for bevy applications
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Bringing Characters to Life with Computer Brains in Unity
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
⏱️ single header benchmark framework for C and C++
2D/3D renderer - makes it simple to draw stuff across platforms (including web)
Build smaller, faster, and more secure desktop and mobile applications with a web frontend.