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I have spent all night doing this. I accidentally drank coffee...
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import random | ||
import copy | ||
import curses | ||
import time | ||
from collections import deque | ||
from functools import reduce | ||
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# Game Settings | ||
PLAYERS = 2 | ||
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# Immutability Aides, I am doing everything in tuples | ||
def shuffle(tup): | ||
col = list(tup) | ||
random.shuffle(col) | ||
return tuple(col) | ||
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def reverse(tup): | ||
col = list(tup) | ||
col.reverse() | ||
return tuple(col) | ||
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# Creating a deck | ||
PLAINS = tuple(range(1,11)) | ||
ROYALS = ('J', 'Q', 'K', 'A') | ||
RANKS = PLAINS + ROYALS | ||
SUITS = ('S', 'C', 'D', 'H') | ||
FRESH_DECK = tuple({'rank': r, 'suit': s} for s in SUITS for r in RANKS) | ||
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# Game Rules | ||
# Helpers: | ||
def nextTurn(turn): | ||
turn = turn + 1 | ||
if turn < PLAYERS: | ||
return turn | ||
else: | ||
return 0 | ||
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def prevTurn(turn): | ||
turn = turn - 1 | ||
if turn >= 0: | ||
return turn | ||
else: | ||
return PLAYERS - 1 | ||
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def isRoyal(card): | ||
if card['rank'] in ROYALS: | ||
return True | ||
else: | ||
return False | ||
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def isLastNCardsRoyal(n, stack): | ||
return reduce( | ||
lambda acc, card: acc and isRoyal(card), | ||
stack[-n:], | ||
True) | ||
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def createStandardAction(nBefore, rank): | ||
def action(game): | ||
(players, stack, turn) = game | ||
players = list(players) | ||
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# print('Standard Action Test:', nBefore, rank, ':', len(stack) > nBefore, len(stack) > nBefore and stack[-(nBefore + 1)]['rank'] == rank, len(stack) > nBefore and not isLastNCardsRoyal(nBefore, stack)) | ||
if len(stack) > nBefore and stack[-(nBefore + 1)]['rank'] == rank and not isLastNCardsRoyal(nBefore, stack): | ||
print('Action:', rank) | ||
winningPlayer = prevTurn(turn) | ||
# PROBLEM: terminology mix up between turn and players, a deck of cards vs a number | ||
players[winningPlayer] = list(players[winningPlayer]) + list(reverse(stack)) | ||
return (tuple(players), (), turn) | ||
else: | ||
return game | ||
return action | ||
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# Action: list of functions to run on the game | ||
ACTIONS = ( | ||
createStandardAction(1, 'J'), | ||
createStandardAction(2, 'Q'), | ||
createStandardAction(3, 'K'), | ||
createStandardAction(4, 'A'), | ||
) | ||
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# A game state will be a tupple of (players (P0, P1), stack, turn) | ||
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def newGame(): | ||
deck = shuffle(FRESH_DECK) | ||
p0 = tuple(deck[0:26]) | ||
p1 = tuple(deck[26:52]) | ||
stack = () | ||
turn = 0 | ||
return ((p0, p1), stack, turn) | ||
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def step(game): | ||
(players, stack, turn) = game | ||
players = list(players) | ||
stack = list(stack) | ||
activePlayer = deque(players[turn]) | ||
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# Lets place a card down | ||
# KEYPOINT The stack datastructure has its base to the left, and top to the right. | ||
stack.append(activePlayer.popleft()) | ||
players[turn] = tuple(activePlayer) | ||
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game = (tuple(players), stack, turn) | ||
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# Lets check for actions | ||
game = reduce(lambda game, action: action(game), ACTIONS, game) | ||
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(players, stack, turn) = game | ||
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# Finally increment the turn | ||
game = (players, stack, nextTurn(turn)) | ||
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return game | ||
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# Printing | ||
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UNICODE_SUITS = { | ||
'S': '\u2660', | ||
'C': '\u2663', | ||
'D': '\u2662', | ||
'H': '\u2661', | ||
} | ||
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def formatCard(c): | ||
# return str(c['rank']) + UNICODE_SUITS[c['suit']] | ||
return str(c['rank']) + c['suit'] | ||
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def formatCards(cards): | ||
# PROBLEM Extra space at the beginning | ||
return reduce( | ||
lambda acc, cur: acc + " " + cur, | ||
map(formatCard, cards), | ||
"" | ||
) | ||
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def formatGame(game): | ||
(players, stack, turn) = game | ||
outLines = [] | ||
outLines.append(' '.join(['Up to play: Player', str(turn)])) | ||
outLines.append(' '.join(['Stack:', formatCards(reverse(stack)[0:5]), '(...)'])) | ||
for i, cards in enumerate(players): | ||
outLines.append(' '.join(['Player', str(i), ':', formatCards(cards[0:5]), '(...)'])) | ||
return '\n'.join(outLines) | ||
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def reset(): | ||
global game | ||
global history | ||
game = newGame() | ||
history = [game] | ||
return formatGame(game) | ||
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def n(): | ||
global game | ||
game = step(game) | ||
history.append(game) | ||
return formatGame(game) | ||
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def p(): | ||
return formatGame(game) | ||
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def repl(stdscr): | ||
reset() | ||
stdscr.keypad(True) | ||
stdscr.addstr(0,0, 'Press a key: Reset (r), Print (p), Next (n), Quit (q)') | ||
stdscr.refresh() | ||
gamePad = curses.newpad(10, 50) | ||
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def display(str): | ||
gamePad.addstr(0, 0, str) | ||
gamePad.refresh(0, 0, 2, 0, 12, 50) | ||
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display(formatGame(game)) | ||
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keyBindings = { | ||
'n': lambda: n(), | ||
'p': lambda: p(), | ||
'r': lambda: reset(), | ||
} | ||
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while True: | ||
k = stdscr.getkey() | ||
if (k == 'q'): | ||
break | ||
display(keyBindings[k]()) | ||
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curses.wrapper(repl) | ||
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Egyptian Rafter Simulator | ||
------------------------- | ||
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Exploring and tearing apart a favourite childhood game of mine. | ||
Aka Egyptian Rat screw | ||
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Parts: | ||
* Simulator | ||
* Curses Interface | ||
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Current Progress: | ||
* Have built a basic simulator | ||
* Have built a basic curses interface | ||
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Todo: | ||
* Need to test the simulator to see if it is working properly | ||
* Need to figure out what is going on with my datastructures | ||
In trying to be immutable I am using tuples but it is turnign out to be a pain. | ||
Maybe switch to objects. | ||
* Add history in simulator | ||
* Perform autonomous simulations | ||
* Add in snapping | ||
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© Copyright 2018, Jared Ross <[email protected]> |