Materials for an introductory talk I did on WebGL. Contains a Writeup and a code sample.
The writeup introduces key OpenGL concepts and points out notable projects already making use of HTML5/WebGL technology. The sample shows:
- how to initalize a WebGL 1.0 context
- how to create and use your own shader programs
- how to asynchronously load textures over the network
- how to create and use vertex data
- how to use all the above to draw and spin a quad
Demo is available here: live demo
See releases page for downloads: releases