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An Odin library to convert a C header file into an Odin binding file.
Custom Minecraft Classic / ClassiCube client written in C from scratch (formerly ClassicalSharp in C#)
Viewer / Utility for DAT files for the game Asheron's Call
simple triangle displayed using vulkan, xcb, and zig
free and open source voxel art tools - editor, thumbnailer and format converter
A Windows application framework for Swift
A low-level, portable graphics library for .NET.
A Perlin's Simplex Noise C++ Implementation (1D, 2D, 3D)
A simple Minecraft clone written in C using modern OpenGL (shaders).
Public repository for all the game code for Seed of Andromeda.
Code repository for Vulkan Cookbook by Packt
General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
Deferred Vulkan rendering playground using Crytek's Sponza scene
Mapping application for Asheron's Call in-game map.
Classic Asheron's Call Emulator based on the GDL project.
MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan…
The Package Manager for the Swift Programming Language
Procedural voxel terrain generation in Unity
Easy to integrate Vulkan memory allocation library
A class-leading water system implemented in Unity
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
iOS/OS X port of the Cesium WebGL virtual globe project - cesiumjs.org