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## dxvk-async | ||
An attempt to improve the dxvk async patch at https://github.com/jomihaka/dxvk-poe-hack | ||
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- The original patch doesn't write async pipelines to the state cache (since it was made before dxvk introduced the state cache), this version fixes that. | ||
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- This version also has a lot less stutterring (nearly none at all in some games) by not blocking the main thread when compiling async pipelines. The downside is that the shader cache is around 5-10% larger (I guess due to duplicate shaders?). But the state cache is roughly the same size as a non-async produced state cache. | ||
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### Instructions | ||
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* Patch dxvk with dxvk-async.patch | ||
* Set the environment variable `DXVK_ASYNC=1` | ||
* To compare with stock dxvk rename or delete your state and shader caches |
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