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Ubisoft
- Annecy
- https://joaomarinheiro.eu/
- @joaomarinheiro
Highlights
- Pro
Stars
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
A GDNative implementation of the detour/detourcrowd library for Godot.
Navigation Jumplinks to connect navmesh islands and allow AI pathfinding non-conventional ways to travel. Godot Game Engine.
Godot plug&play implementation of detour. It allows user to have multiple navigation meshes, fast cached obstacles, and realtime navmesh changes.
💬 Create Dialogs, Visual Novels, RPGs, and manage Characters with Godot to create your Game!
A Godot plugin for batching MeshInstance nodes into a single MultiMeshInstance to improve performance.
Godot Engine – Multi-platform 2D and 3D game engine
The best way to write secure and reliable applications. Write nothing; deploy nowhere.
DigitalRune Engine - .NET libraries for developing 3D games with XNA and MonoGame
Welcome, this is a quick list of meets, conferences and links to communities of game development in Portugal, feel free to contribute.
Full and up-to-date source code of the chapters of the "SFML Game Development" book
A lightweight game engine written in modern C++
Snakes from the classical game are controlled by neural networks and evolve using a genetic algorithm.
An image processing library written entirely in JavaScript for Node, with zero external or native dependencies.