Lists (24)
Sort Name ascending (A-Z)
Algorithm
Books
CFD
CMake
Collision Detection
Common Collection
Computer Graphics
CUDA
DEM
Design Pattern
FDTD
finite-difference time-domainFEM
Filesystem
LSP
Machine Learning
Mathamatics
Modern C++
Modern CMake
Molecular Dynamic
MPM
Neighbor Search
Parallel Tools
Rigid Body Dynamics
ZSH
Stars
Library for collision detection between two convex shapes
Basic 3D collision detection implementation using the Gilbert–Johnson–Keerthi distance algorithm along with the Expanding Polytope Algorithm
A collection of source code for computing in the fields of mathematics, geometry, graphics, image analysis and physics.
Gradients/Hessians for optimizing with rotation variables.
The gflags package contains a C++ library that implements commandline flags processing. It includes built-in support for standard types such as string and the ability to define flags in the source …
lists of most popular repositories for most favoured programming languages (according to StackOverflow)
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
An implementation of C++17 std::filesystem for C++11 /C++14/C++17/C++20 on Windows, macOS, Linux and FreeBSD.
Public development project of the LAMMPS MD software package
Collection of publicly available IPTV channels from all over the world
This is an engine that I initially started building after taking a game coding class in high school to learn how the underlying systems of Unity / game engines in general worked.
Must-read and classic books of computational geometry and computer graphics
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
《Real-Time Rendering 4th》 (RTR4) 中文翻译
Central repository for tools, tutorials, resources, and documentation for robotics simulation in Unity.
Unity-Technologies / VHACD
Forked from jasonmeisel/v-hacd-unityThe V-HACD library decomposes a 3D surface into a set of "near" convex parts.
Generate Potree compatible LOD data from 3D point clouds on the GPU using CUDA