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licenses: Delete tailing whitespace from NVIDIA-NVLM
Signed-off-by: Ulrich Müller <[email protected]>
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* This source code is subject to NVIDIA ownership rights under U.S. and | ||
* international Copyright laws. Users and possessors of this source code | ||
* are hereby granted a nonexclusive, royalty-free license to use this code | ||
* in individual and commercial software. | ||
* | ||
* NVIDIA MAKES NO REPRESENTATION ABOUT THE SUITABILITY OF THIS SOURCE | ||
* CODE FOR ANY PURPOSE. IT IS PROVIDED "AS IS" WITHOUT EXPRESS OR | ||
* IMPLIED WARRANTY OF ANY KIND. NVIDIA DISCLAIMS ALL WARRANTIES WITH | ||
* REGARD TO THIS SOURCE CODE, INCLUDING ALL IMPLIED WARRANTIES OF | ||
* MERCHANTABILITY, NONINFRINGEMENT, AND FITNESS FOR A PARTICULAR PURPOSE. | ||
* IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL, | ||
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS | ||
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE | ||
* OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE | ||
* OR PERFORMANCE OF THIS SOURCE CODE. | ||
* | ||
* U.S. Government End Users. This source code is a "commercial item" as | ||
* that term is defined at 48 C.F.R. 2.101 (OCT 1995), consisting of | ||
* "commercial computer software" and "commercial computer software | ||
* documentation" as such terms are used in 48 C.F.R. 12.212 (SEPT 1995) | ||
* and is provided to the U.S. Government only as a commercial end item. | ||
* Consistent with 48 C.F.R.12.212 and 48 C.F.R. 227.7202-1 through | ||
* 227.7202-4 (JUNE 1995), all U.S. Government End Users acquire the | ||
* source code with only those rights set forth herein. | ||
* | ||
* Any use of this source code in individual and commercial software must | ||
* include, in the user documentation and internal comments to the code, | ||
* This source code is subject to NVIDIA ownership rights under U.S. and | ||
* international Copyright laws. Users and possessors of this source code | ||
* are hereby granted a nonexclusive, royalty-free license to use this code | ||
* in individual and commercial software. | ||
* | ||
* NVIDIA MAKES NO REPRESENTATION ABOUT THE SUITABILITY OF THIS SOURCE | ||
* CODE FOR ANY PURPOSE. IT IS PROVIDED "AS IS" WITHOUT EXPRESS OR | ||
* IMPLIED WARRANTY OF ANY KIND. NVIDIA DISCLAIMS ALL WARRANTIES WITH | ||
* REGARD TO THIS SOURCE CODE, INCLUDING ALL IMPLIED WARRANTIES OF | ||
* MERCHANTABILITY, NONINFRINGEMENT, AND FITNESS FOR A PARTICULAR PURPOSE. | ||
* IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL, | ||
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS | ||
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE | ||
* OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE | ||
* OR PERFORMANCE OF THIS SOURCE CODE. | ||
* | ||
* U.S. Government End Users. This source code is a "commercial item" as | ||
* that term is defined at 48 C.F.R. 2.101 (OCT 1995), consisting of | ||
* "commercial computer software" and "commercial computer software | ||
* documentation" as such terms are used in 48 C.F.R. 12.212 (SEPT 1995) | ||
* and is provided to the U.S. Government only as a commercial end item. | ||
* Consistent with 48 C.F.R.12.212 and 48 C.F.R. 227.7202-1 through | ||
* 227.7202-4 (JUNE 1995), all U.S. Government End Users acquire the | ||
* source code with only those rights set forth herein. | ||
* | ||
* Any use of this source code in individual and commercial software must | ||
* include, in the user documentation and internal comments to the code, | ||
* the above Disclaimer and U.S. Government End Users Notice. |