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games-fps/glxquake-bin: port to EAPI 7, games.eclass--, improve pkg_p…
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…ostinst

Signed-off-by: Sam James <[email protected]>
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thesamesam committed Apr 6, 2021
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# Copyright 1999-2015 Gentoo Foundation
# Copyright 1999-2021 Gentoo Authors
# Distributed under the terms of the GNU General Public License v2

EAPI=5
inherit games
EAPI=7

DESCRIPTION="A binary that works with any 3D-graphics-card that supports the glx X-extension"
HOMEPAGE="http://mfcn.ilo.de/glxquake/"
SRC_URI="http://www.wh-hms.uni-ulm.de/~mfcn/shared/glxquake/glxquake.tar.gz"
S="${WORKDIR}"/glxquake

LICENSE="GPL-2"
SLOT="0"
KEYWORDS="-* ~amd64 ~x86"
RESTRICT="strip"
IUSE=""

RDEPEND="sys-libs/glibc
RDEPEND="
sys-libs/glibc
amd64? ( sys-libs/glibc[multilib] )
virtual/opengl[abi_x86_32(-)]
x11-libs/libX11[abi_x86_32(-)]
x11-libs/libXext[abi_x86_32(-)]
x11-libs/libXxf86vm[abi_x86_32(-)]
x11-libs/libXxf86dga[abi_x86_32(-)]"
x11-libs/libXxf86dga[abi_x86_32(-)]
"

S=${WORKDIR}/glxquake

QA_PREBUILT="${GAMES_BINDIR:1}/glquake"
QA_PREBUILT="usr/bin/glquake"

src_install() {
dogamesbin glquake
dobin glquake
dodoc README
prepgamesdirs
}

pkg_postinst() {
games_pkg_postinst
elog "To play with it, create a subdirectory called id1"
elog "To play with ${PN}, create a subdirectory called id1"
elog "Copy the pak0.pak, and eventually pak1.pak into this subdirectory"
elog "You can eventually get pak0.pak emerging games-fps/quake1-demodata"
elog "The file pak0.pak will be on the ${GAMES_DATADIR}/quake1/demo/"
elog "You can get pak0.pa by emerging games-fps/quake1-demodata"
elog "(or use the disc)"
elog "The file pak0.pak will be in /usr/share/quake1/demo/"
elog "You can now run glxquake by executing glquake"
}

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