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dev-games/godot: fix build with musl+gcc13
Not extensively checked with musl, so there could still be issues. Closes: https://bugs.gentoo.org/906363 Signed-off-by: Ionen Wolkens <[email protected]>
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,15 @@ | ||
Issues seem(?) to only trigger when gcc13 is combined with musl. | ||
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https://bugs.gentoo.org/906363 | ||
--- a/modules/fbx/fbx_parser/FBXCommon.h | ||
+++ b/modules/fbx/fbx_parser/FBXCommon.h | ||
@@ -78,2 +78,3 @@ | ||
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+#include <cstdint> | ||
#include <string> | ||
--- a/thirdparty/vhacd/inc/vhacdManifoldMesh.h | ||
+++ b/thirdparty/vhacd/inc/vhacdManifoldMesh.h | ||
@@ -17,2 +17,3 @@ | ||
#define VHACD_MANIFOLD_MESH_H | ||
+#include <cstdint> | ||
#include "vhacdCircularList.h" |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,9 @@ | ||
Issues seem(?) to only trigger when gcc13 is combined with musl. | ||
|
||
https://bugs.gentoo.org/906363 | ||
--- a/thirdparty/vhacd/inc/vhacdManifoldMesh.h | ||
+++ b/thirdparty/vhacd/inc/vhacdManifoldMesh.h | ||
@@ -17,2 +17,3 @@ | ||
#define VHACD_MANIFOLD_MESH_H | ||
+#include <cstdint> | ||
#include "vhacdCircularList.h" |
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